# Copyright (C) 2022 RozK # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . from itertools import chain import struct from array import array from pathlib import Path import png import engine VERTEX_SIZE = 20 VERTEX_FORMAT = engine.vertex_format( engine.VERTEX_FORMAT_VEC3_FLOAT, # position engine.VERTEX_FORMAT_VEC3_INT10 | engine.VERTEX_FORMAT_NORMALIZE, # normal engine.VERTEX_FORMAT_VEC3_UINT10) # texcoords def load_png(path): width, height, data, _ = png.Reader(filename = path).read_flat() return (width, height, data) def _read_magic(file, magic): assert magic if file.read(len(magic)) != magic: raise RuntimeError("Archive magic mismatch!", magic) def _write_magic(file, magic): assert magic size = file.write(magic) assert size == len(magic) def _read_struct(file, format): assert format size = struct.calcsize(format) assert size data = file.read(size) assert len(data) == size _read_magic(file, b'RK') return struct.unpack(format, data) def _write_struct(file, format, *elems): assert format data = struct.pack(format, *elems) size = file.write(data) assert size == len(data) _write_magic(file, b'RK') def _read_string(file): length, = _read_struct(file, 'I') assert length data = file.read(length) assert len(data) == length _read_magic(file, b'RK') return str(data, encoding='ascii') def _write_string(file, string): data = bytes(string, encoding='ascii') assert data and len(data) < 256 _write_struct(file, 'I', len(data)) size = file.write(data) assert size == len(data) _write_magic(file, b'RK') def _read_array(file, format, length): assert format data = array(format) data.fromfile(file, length) assert len(data) == length _read_magic(file, b'RK') return data def _write_array(file, array): assert array array.tofile(file) _write_magic(file, b'RK') def _read_blob(file): typecode, length = _read_struct(file, 'II') typecode = chr(typecode) assert typecode, length data = array(typecode) data.fromfile(file, length) assert len(data) == length _read_magic(file, b'RK') return data def _write_blob(file, array): assert array _write_struct(file, 'II', ord(array.typecode), len(array)) array.tofile(file) _write_magic(file, b'RK') class TextureData: __slots__ = 'name', 'format', 'width', 'height', 'nlevels', 'flags', 'pixels' def __init__(self, name, format, width, height, nlevels, flags, pixels): assert pixels.typecode == engine.TEXTURE_FORMAT_TYPECODE[format] assert len(pixels) == width * height * max(1, nlevels) * engine.TEXTURE_FORMAT_NELEMS[format] self.name = name self.format = format self.width = width self.height = height self.nlevels = nlevels self.flags = flags self.pixels = pixels def __iter__(self): yield self.format yield self.width yield self.height yield self.nlevels yield self.flags yield self.pixels @classmethod def from_archive(cls, file): _read_magic(file, b'TXTR') name = _read_string(file) format, width, height, nlevels, flags = _read_struct(file, 'IIIII') pixels = _read_blob(file) assert pixels.typecode == engine.TEXTURE_FORMAT_TYPECODE[format] assert len(pixels) == width * height * max(1, nlevels) * engine.TEXTURE_FORMAT_NELEMS[format] return cls(name, format, width, height, nlevels, flags, pixels) def to_archive(self, file): _write_magic(file, b'TXTR') _write_string(file, self.name) _write_struct(file, 'IIIII', self.format, self.width, self.height, self.nlevels, self.flags) _write_blob(file, self.pixels) class VerticesData: __slots__ = 'name', 'vertices', 'indices', 'meshes', 'meshes_db' def __init__(self, name, vertices, indices, meshes): if len(vertices) % VERTEX_SIZE != 0: raise RuntimeError("Vertex format mismatch!") self.name = name self.vertices = vertices self.indices = indices self.meshes = meshes.values() self.meshes_db = dict(zip(meshes.keys(), range(len(meshes)))) def __iter__(self): yield VERTEX_FORMAT yield len(self.vertices) // VERTEX_SIZE yield self.vertices yield self.indices yield array('I', chain.from_iterable(self.meshes)) def get_mesh(self, name): return self.meshes_db[name] @classmethod def from_archive(cls, file): _read_magic(file, b'VERT') name = _read_string(file) nvertices, nindices, nmeshes = _read_struct(file, 'III') vertices = _read_array(file, 'B', nvertices * VERTEX_SIZE) indices = _read_array(file, 'H', nindices) names = [_read_string(file) for _ in range(nmeshes)] meshes = [_read_struct(file, 'II') for _ in range(nmeshes)] return cls(name, vertices, indices, dict(zip(names, meshes))) def to_archive(self, file): _write_magic(file, b'VERT') _write_string(file, self.name) _write_struct(file, 'III', len(self.vertices) // VERTEX_SIZE, len(self.indices), len(self.meshes_db)) _write_array(file, self.vertices) _write_array(file, self.indices) for name in self.meshes_db.keys(): _write_string(file, name) for mesh in self.meshes: _write_struct(file, 'II', *mesh) class Archive: __slots__ = 'textures_db', 'vertices_db' def __init__(self, textures_db = None, vertices_db = None): self.textures_db = textures_db or {} self.vertices_db = vertices_db or {} def get_texture(self, name): return self.textures_db[name] def get_vertices(self, name): return self.vertices_db[name] @classmethod def from_archive(cls, file): textures_db = {} vertices_db = {} _read_magic(file, b'RKAR') ntextures, nvertices = _read_struct(file, 'II') for _ in range(ntextures): data = TextureData.from_archive(file) textures_db[data.name] = data for _ in range(nvertices): data = VerticesData.from_archive(file) vertices_db[data.name] = data return cls(textures_db, vertices_db) def to_archive(self, file): _write_magic(file, b'RKAR') _write_struct(file, 'II', len(self.textures_db), len(self.vertices_db)) for _, data in self.textures_db.items(): data.to_archive(file) for _, data in self.vertices_db.items(): data.to_archive(file) @classmethod def load(cls, filename): file = open(Path(filename), 'rb') archive = cls.from_archive(file) file.close() return archive def save(self, filename): file = open(Path(filename), 'wb') self.to_archive(file) file.close()