# Copyright (C) 2022 RozK # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . import struct from array import array from pathlib import Path import png import engine VERTEX_SIZE = 20 VERTEX_FORMAT = engine.vertex_format( engine.VERTEX_FORMAT_VEC3_FLOAT, engine.VERTEX_FORMAT_VEC3_INT10, engine.VERTEX_FORMAT_VEC2_USHORT) def load_png(path): width, height, data, _ = png.Reader(filename = path).read_flat() return (width, height, data) def _read_magic(file, magic): assert magic if file.read(len(magic)) != magic: raise RuntimeError("Archive magic mismatch!", magic) def _write_magic(file, magic): assert magic size = file.write(magic) assert size == len(magic) def _read_struct(file, format): assert format size = struct.calcsize(format) assert size data = file.read(size) assert len(data) == size _read_magic(file, b'RK') return struct.unpack(format, data) def _write_struct(file, format, elems): assert format data = struct.pack(format, *elems) size = file.write(data) assert size == len(data) _write_magic(file, b'RK') def _read_string(file): length, = _read_struct(file, 'B') assert length data = file.read(length) assert len(data) == length _read_magic(file, b'RK') return str(data, encoding='ascii') def _write_string(file, string): data = bytes(string, encoding='ascii') assert data and len(data) < 256 _write_struct(file, 'B', (len(data),)) size = file.write(data) assert size == len(data) _write_magic(file, b'RK') def _read_array(file, format, length): assert format data = array(format) data.fromfile(file, length) assert len(data) == length _read_magic(file, b'RK') return data def _write_array(file, array): assert array array.tofile(file) _write_magic(file, b'RK') def _read_blob(file): typecode, length = _read_struct(file, 'II') typecode = chr(typecode) assert typecode, length data = array(typecode) data.fromfile(file, length) assert len(data) == length _read_magic(file, b'RK') return data def _write_blob(file, array): assert array _write_struct(file, 'II', (ord(array.typecode), len(array))) array.tofile(file) _write_magic(file, b'RK') class TextureData: __slots__ = 'name', 'format', 'width', 'height', 'nlevels', 'flags', 'pixels' def __init__(self, name, format, width, height, nlevels, flags, pixels): assert pixels.typecode == engine.TEXTURE_FORMAT_TYPECODE[format] assert len(pixels) == width * height * max(1, nlevels) * engine.TEXTURE_FORMAT_NELEMS[format] self.name = name self.format = format self.width = width self.height = height self.nlevels = nlevels self.flags = flags self.pixels = pixels @classmethod def from_archive(cls, file): _read_magic(file, b'TX') name = _read_string(file) format, width, height, nlevels, flags = _read_struct(file, 'IIIII') pixels = _read_blob(file) assert pixels.typecode == engine.TEXTURE_FORMAT_TYPECODE[format] assert len(pixels) == width * height * max(1, nlevels) * engine.TEXTURE_FORMAT_NELEMS[format] return cls(name, format, width, height, nlevels, flags, pixels) def to_archive(self, file): _write_magic(file, b'TX') _write_string(file, self.name) _write_struct(file, 'IIIII', (self.format, self.width, self.height, self.nlevels, self.flags)) _write_blob(file, self.pixels) def create_texture(slot, input, data): return engine.create_texture( slot, input, data.format, data.width, data.height, data.nlevels, data.flags, data.pixels) class VerticesData: __slots__ = 'name', 'vertices', 'indices' def __init__(self, name, vertices, indices): if len(vertices) % VERTEX_SIZE != 0: raise RuntimeError("Vertex format mismatch!") self.name = name self.vertices = vertices self.indices = indices @classmethod def from_archive(cls, file): _read_magic(file, b'VT') name = _read_string(file) nvertices, nindices = _read_struct(file, 'II') vertices = _read_array(file, 'B', nvertices * VERTEX_SIZE) indices = _read_array(file, 'H', nindices) return cls(name, vertices, indices) def to_archive(self, file): _write_magic(file, b'VT') _write_string(file, self.name) _write_struct(file, 'II', (len(self.vertices) // VERTEX_SIZE, len(self.indices))) _write_array(file, self.vertices) _write_array(file, self.indices) def create_vertices(data): return engine.create_vertices(VERTEX_FORMAT, len(data.vertices) // VERTEX_SIZE, data.vertices, data.indices) class ModelData: __slots__ = 'name', 'flags', 'texlevel', 'mesh' def __init__(self, name, flags, texlevel, mesh): self.name = name self.flags = flags self.texlevel = texlevel self.mesh = mesh @classmethod def from_archive(cls, file): _read_magic(file, b'MD') name = _read_string(file) flags, texlevel, mesh = _read_struct(file, 'BHI') return ModelData(name, flags, texlevel, mesh) def to_archive(self, file): _write_magic(file, b'MD') _write_string(file, self.name) _write_struct(file, 'BHI', (self.flags, self.texlevel, self.mesh)) class Model: __slots__ = 'flags', 'texlevel', 'mesh' def __init__(self, flags, texlevel, mesh): self.flags = flags self.texlevel = texlevel self.mesh = mesh def spawn(self, batch, translation = engine.vec3_zero, orientation = engine.vec3_forward): return batch.append(self.flags, self.texlevel, self.mesh, translation, orientation) def create_model(data): return Model(data.flags, data.texlevel, data.mesh) class Archive: __slots__ = 'textures_db', 'vertices_db', 'models_db' def __init__(self, textures_db = None, vertices_db = None, models_db = None): self.textures_db = textures_db or {} self.vertices_db = vertices_db or {} self.models_db = models_db or {} def destroy(self): for vertices in self.vertices_db.values(): engine.destroy_vertices(vertices) for texture in self.textures_db.values(): engine.destroy_texture(texture) self.textures_db.clear() self.vertices_db.clear() self.models_db.clear() def get_texture(self, name): return self.textures_db[name] def get_vertices(self, name): return self.vertices_db[name] def get_model(self, name): return self.models_db[name] @classmethod def _new_texture(cls, data): return data @classmethod def _new_vertices(cls, data): return data @classmethod def _new_model(cls, data): return data @classmethod def from_archive(cls, file): textures_db = {} vertices_db = {} models_db = {} _read_magic(file, b'RKAR') ntextures, nvertices, nmodels = _read_struct(file, 'III') for _ in range(ntextures): data = TextureData.from_archive(file) textures_db[data.name] = cls._new_texture(data) for _ in range(nvertices): data = VerticesData.from_archive(file) vertices_db[data.name] = cls._new_vertices(data) for _ in range(nmodels): data = ModelData.from_archive(file) models_db[data.name] = cls._new_model(data) return cls(textures_db, vertices_db, models_db) @classmethod def load(cls, filename): file = open(Path(filename), 'rb') archive = cls.from_archive(file) file.close() return archive def to_archive(self, file): _write_magic(file, b'RKAR') _write_struct(file, 'III', (len(self.textures_db), len(self.vertices_db), len(self.models_db))) for _, data in self.textures_db.items(): data.to_archive(file) for _, data in self.vertices_db.items(): data.to_archive(file) for _, data in self.models_db.items(): data.to_archive(file) def save(self, filename): file = open(Path(filename), 'wb') self.to_archive(file) file.close() class RuntimeArchive(Archive): @classmethod def _new_texture(cls, data): return create_texture(0, b'u_texture_sampler', data) @classmethod def _new_vertices(cls, data): return create_vertices(data) @classmethod def _new_model(cls, data): return create_model(data)