# Copyright (C) 2022 RozK # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . from array import array from engine import ( INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, BATCH_ORIENTATION_FORMAT_NONE, create_batch, draw_batch, destroy_batch) class Batch: __slots__ = '_batch', 'max_size', 'flags', 'texlevels', 'meshes', 'translations', 'orientations' def __init__(self, max_size, translation_format, orientation_format): assert max_size <= BATCH_MAX_SIZE self._batch = create_batch(max_size, translation_format, orientation_format) self.max_size = max_size self.flags = array('B') self.texlevels = array('H') self.meshes = array('I') self.translations = array('f') if orientation_format != BATCH_ORIENTATION_FORMAT_NONE: self.orientations = array('f') else: self.orientations = None def __del__(self): destroy_batch(self._batch) def append(self, flags, texlevel, mesh, translation, orientation): assert len(translation) == 3 assert orientation is None or len(orientation) == 3 index = len(self.flags) assert index < self.max_size self.flags.append(flags | INSTANCE_FLAG_SPAWNED) self.texlevels.append(texlevel) self.meshes.append(mesh) self.translations.extend(translation) if self.orientations is not None: self.orientations.extend(orientation) return index def set_translation(self, index, translation): self.translations[index * 3 : index * 3 + 3] = translation def set_orientation(self, index, orientation): self.orientations[index * 3 : index * 3 + 3] = orientation def draw(self): draw_batch(self._batch, self.flags, self.texlevels, self.meshes, self.translations, self.orientations)