# Copyright (C) 2022 RozK # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . from engine import mat4, mat4_projection, mat4_lookat, resolve_input, set_input_mat4 class _Inputs: __slots__ = 'projection', 'view' def __init__(self, shader, projection, view): self.projection = resolve_input(shader, projection) self.view = resolve_input(shader, view) class Camera: __slots__ = 'projection', 'view' def __init__(self): self.projection = mat4() self.view = mat4() def set_projection(self, half_fov, ratio, near_z, far_z): mat4_projection(self.projection, half_fov, ratio, near_z, far_z) def set_view(self, origin, lookat): mat4_lookat(self.view, origin, lookat) def resolve_inputs(self, shader, projection = b'u_projection', view = b'u_view'): return _Inputs(shader, projection, view) def update_inputs(self, inputs): set_input_mat4(inputs.projection, self.projection) set_input_mat4(inputs.view, self.view)