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2 Commits

Author SHA1 Message Date
d0f739c603
Rework camera. 2022-12-20 16:10:09 +01:00
6eb05b27ab
Bump engine submodule and use new math functions. 2022-12-20 15:39:38 +01:00
3 changed files with 42 additions and 28 deletions

2
engine

@ -1 +1 @@
Subproject commit abf1e87a3677cc01543f295df588cfa5c54db4e4 Subproject commit ccce6c5d83deb260d06bc525721e31c7c4edcabe

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@ -13,7 +13,13 @@
# You should have received a copy of the GNU Affero General Public License # You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>. # along with this program. If not, see <http://www.gnu.org/licenses/>.
from engine import mat4, mat4_projection, mat4_lookat, resolve_input, set_input_mat4 from engine import (
vec3, vec3_mul_vec3,
mat3, mat3_rotation, mat3_mul_vec3,
mat4, mat4_projection, mat4_lookat,
resolve_input, set_input_mat4)
_m2km = vec3(0.001, 0.001, 0.001)
class _Inputs: class _Inputs:
__slots__ = 'projection', 'view' __slots__ = 'projection', 'view'
@ -23,17 +29,30 @@ class _Inputs:
self.view = resolve_input(shader, view) self.view = resolve_input(shader, view)
class Camera: class Camera:
__slots__ = 'projection', 'view' __slots__ = 'origin', 'lookat', 'rotation', 'projection', 'view'
def __init__(self): def __init__(self):
self.origin = vec3()
self.lookat = vec3()
self.rotation = mat3()
self.projection = mat4() self.projection = mat4()
self.view = mat4() self.view = mat4()
def set_projection(self, half_fov, ratio, near_z, far_z): def set_projection(self, half_fov, ratio, near_z, far_z):
mat4_projection(self.projection, half_fov, ratio, near_z, far_z) mat4_projection(self.projection, half_fov, ratio, near_z, far_z)
def set_view(self, origin, lookat): def set_view(self, origin, lookat, axis, angle):
mat4_lookat(self.view, origin, lookat) self.origin.set(*origin)
self.lookat.set(*lookat)
mat3_rotation(self.rotation, axis, angle)
mat3_mul_vec3(self.origin, self.rotation, self.origin)
mat3_mul_vec3(self.lookat, self.rotation, self.lookat)
mat4_lookat(self.view, self.origin, self.lookat)
def to_km(self):
vec3_mul_vec3(self.origin, _m2km, self.origin)
vec3_mul_vec3(self.lookat, _m2km, self.lookat)
mat4_lookat(self.view, self.origin, self.lookat)
def resolve_inputs(self, shader, projection = b'u_projection', view = b'u_view'): def resolve_inputs(self, shader, projection = b'u_projection', view = b'u_view'):
return _Inputs(shader, projection, view) return _Inputs(shader, projection, view)

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@ -148,9 +148,10 @@ def main():
tests_environment_inputs = environment.resolve_inputs(tests_shader) tests_environment_inputs = environment.resolve_inputs(tests_shader)
sky_environment_inputs = environment.resolve_inputs(sky_shader) sky_environment_inputs = environment.resolve_inputs(sky_shader)
_rotation = mat3() blob_translation = tests_batch.params[blob_id].translation
_origin = vec3() cube_translation = tests_batch.params[cube_id].translation
_lookat = vec3() cube_orientation = tests_batch.params[cube_id].orientation
clouds_orientation = tests_batch.params[clouds_id].orientation
print("Running...") print("Running...")
start_time = time.monotonic() start_time = time.monotonic()
@ -169,18 +170,14 @@ def main():
begin_frame() begin_frame()
frame_begin = time.thread_time() frame_begin = time.thread_time()
mat3_rotation(_rotation, vec3_up, (current_time * 0.21) % tau) rotation = mat3()
mat3_mul_vec3(tests_batch.params[blob_id].translation, _rotation, blob_spawn_translation) mat3_rotation(rotation, vec3_up, (current_time * 0.21) % tau)
mat3_mul_vec3(tests_batch.params[cube_id].translation, _rotation, cube_spawn_translation) mat3_mul_vec3(blob_translation, rotation, blob_spawn_translation)
mat3_rotation(_rotation, vec3_up, (current_time * 0.43) % tau) mat3_mul_vec3(cube_translation, rotation, cube_spawn_translation)
mat3_mul_vec3(tests_batch.params[cube_id].orientation, _rotation, vec3_forward) vec3_rotate(cube_orientation, vec3_forward, vec3_up, (current_time * 0.43) % tau)
mat3_rotation(_rotation, vec3_up, (current_time * -0.037) % tau) vec3_rotate(clouds_orientation, vec3_forward, vec3_up, (current_time * -0.037) % tau)
mat3_mul_vec3(tests_batch.params[clouds_id].orientation, _rotation, vec3_forward)
mat3_rotation(_rotation, vec3_up, (current_time * 0.05) % tau) camera.set_view(camera_origin, camera_lookat, vec3_up, (current_time * 0.05) % tau)
mat3_mul_vec3(_origin, _rotation, vec3(*camera_origin))
mat3_mul_vec3(_lookat, _rotation, vec3(*camera_lookat))
camera.set_view(_origin, _lookat)
environment.from_sun(camera.view, sun_direction, sun_power) environment.from_sun(camera.view, sun_direction, sun_power)
select_shader(terrain_shader) select_shader(terrain_shader)
@ -213,9 +210,7 @@ def main():
unselect_texture(2, normalmap) unselect_texture(2, normalmap)
unselect_shader(tests_shader) unselect_shader(tests_shader)
camera.set_view( camera.to_km()
vec3(_origin.x * 0.001, _origin.y * 0.001, _origin.z * 0.001),
vec3(_lookat.x * 0.001, _lookat.y * 0.001, _lookat.z * 0.001))
select_shader(sky_shader) select_shader(sky_shader)
camera.update_inputs(sky_camera_inputs) camera.update_inputs(sky_camera_inputs)
@ -260,13 +255,13 @@ def main():
# for x in range(10000) # for x in range(10000)
# current_time = 0 # current_time = 0
# Draw * 9999 : min = 0.21 , max = 2.16 , avg = 0.27 ms # Draw * 9999 : min = 0.2 , max = 2.31 , avg = 0.27 ms
# Draw * 9999 : min = 0.20 , max = 1.96 , avg = 0.27 ms # Draw * 9999 : min = 0.2 , max = 2.41 , avg = 0.27 ms
# Draw * 9999 : min = 0.20 , max = 2.43 , avg = 0.27 ms # Draw * 9999 : min = 0.2 , max = 2.73 , avg = 0.27 ms
# Frame * 9999 : min = 0.27 , max = 2.29 , avg = 0.38 ms # Frame * 9999 : min = 0.26 , max = 2.44 , avg = 0.38 ms
# Frame * 9999 : min = 0.26 , max = 2.08 , avg = 0.37 ms # Frame * 9999 : min = 0.26 , max = 2.54 , avg = 0.37 ms
# Frame * 9999 : min = 0.26 , max = 2.59 , avg = 0.38 ms # Frame * 9999 : min = 0.26 , max = 2.90 , avg = 0.38 ms
print("Quitting...") print("Quitting...")
del tests_batch del tests_batch