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1
.gitmodules
vendored
1
.gitmodules
vendored
@ -1,3 +1,4 @@
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[submodule "engine"]
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path = engine
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url = https://code.rozk.net/RK/rk_engine.git
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branch = master
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Binary file not shown.
Before Width: | Height: | Size: 800 KiB After Width: | Height: | Size: 1.3 MiB |
2
engine
2
engine
Submodule engine updated: ed87f292ff...7384a014ff
@ -13,54 +13,72 @@
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from ctypes import c_ubyte, c_uint, c_void_p, addressof
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from ctypes import c_ubyte, c_ushort, c_void_p, POINTER, addressof
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from engine import (
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buffer, INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, param_type, params_format,
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buffer, INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, vertex_type, vertex_format,
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create_batch, fill_batch, draw_batch, destroy_batch)
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class Batch:
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__slots__ = '_batch', '_static', 'vertices', 'size', 'max_size', 'flags', 'meshes', 'params', '_params', '__dict__'
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_flags_t = c_ubyte
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_flags_p = POINTER(_flags_t)
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_mesh_t = c_ushort
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_mesh_p = POINTER(_mesh_t)
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def __init__(self, vertices, max_size, max_meshes, **params_decls):
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class Batch:
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__slots__ = ('_batch', 'vertices', 'max_size', 'size',
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'flags', '_flags', 'mesh', '_meshes', 'param', '_params', '_name', '__dict__')
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def __init__(self, vertices, max_size, **params_decls):
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assert max_size <= BATCH_MAX_SIZE
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nparams = len(params_decls)
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names = params_decls.keys()
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formats = params_decls.values()
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self._batch = create_batch(vertices._vertices, max_size, max_meshes, params_format(*formats))
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self._static = False
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self.vertices = vertices
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self.size = 0
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self.max_size = max_size
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self.flags = buffer(c_ubyte, max_size)
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self.meshes = buffer(c_uint, max_size)
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self.params = tuple(map(lambda f: buffer(param_type(f), max_size), formats))
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if nparams:
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self._params = (c_void_p * nparams)(*map(addressof, self.params))
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self._batch = create_batch(vertices._vertices, max_size, vertex_format(*params_decls.values()))
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else:
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self._batch = create_batch(vertices._vertices, max_size, None)
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self.vertices = vertices
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self.max_size = max_size
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self.size = 0
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self.flags = buffer(_flags_t, max_size)
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self._flags = _flags_p(self.flags)
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self.mesh = buffer(_mesh_t, max_size)
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self._meshes = _mesh_p(self.mesh)
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if nparams:
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self.param = tuple(map(lambda f: buffer(vertex_type(f), max_size), params_decls.values()))
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self._params = (c_void_p * nparams)(*map(addressof, self.param))
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self._name = dict(zip(params_decls.keys(), range(nparams)))
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for name, value in zip(params_decls.keys(), self.param):
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setattr(self, name, value)
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else:
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self.param = None
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self._params = None
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for name, value in zip(names, self.params):
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setattr(self, name, value)
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self._name = None
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def __del__(self):
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destroy_batch(self._batch)
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def spawn(self, model, *params):
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assert len(params) == len(self.params)
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def spawn(self, flags, mesh, **params):
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index = self.size
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assert index < self.max_size
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self.flags[index] = model.flags | INSTANCE_FLAG_SPAWNED
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self.meshes[index] = model.mesh
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for self_params, param in zip(self.params, params):
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self_params[index] = param
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self.flags[index] = flags | INSTANCE_FLAG_SPAWNED
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self.mesh[index] = mesh
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for name, value in params.items():
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getattr(self, name)[index] = value
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self.size += 1
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return index
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def make_static(self):
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fill_batch(self._batch, self.size, self.flags, self.meshes, self._params)
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self._static = True
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def freeze(self, flags = None, mesh = None, **params):
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if flags is not None:
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self._flags = None if flags else _flags_p(self.flags)
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if mesh is not None:
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self._meshes = None if mesh else _mesh_p(self.mesh)
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for name, value in params.items():
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if value is not None:
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index = self._name[name]
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self._params[index] = None if value else addressof(self.param[index])
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def fill(self):
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fill_batch(self._batch, self.size, self._flags, self._meshes, self._params)
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def draw(self):
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if not self._static:
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fill_batch(self._batch, self.size, self.flags, self.meshes, self._params)
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fill_batch(self._batch, self.size, self._flags, self._meshes, self._params)
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draw_batch(self._batch)
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@ -16,5 +16,5 @@
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class Entity:
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__slots__ = 'index'
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def __init__(self, batch, model, *params):
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self.index = batch.spawn(model, *params)
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def __init__(self, batch, flags, mesh, **params):
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self.index = batch.spawn(flags, mesh, **params)
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88
game/game.py
88
game/game.py
@ -56,9 +56,10 @@ class PerfGroup(Group):
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self._name = name
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def __del__(self):
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avg = round(self._total / self._count, 2)
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print(self._name, "*", self._count,
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": min =", round(self._min, 2), ", max =", round(self._max, 2), ", avg =", avg, "(ms)")
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if self._count:
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avg = round(self._total / self._count, 2)
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print(self._name, "*", self._count,
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": min =", round(self._min, 2), ", max =", round(self._max, 2), ", avg =", avg, "(ms)")
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def draw(self, time):
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begin = thread_time()
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@ -75,8 +76,10 @@ class PerfGroup(Group):
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class TestEntity(Entity):
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__slots__ = 'translation', 'orientation', 'spawn_translation', 'spawn_orientation'
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def __init__(self, batch, model, translation, orientation):
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Entity.__init__(self, batch, model, translation, orientation)
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def __init__(self, batch, mesh, translation, orientation):
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Entity.__init__(self, batch, INSTANCE_FLAG_VISIBLE, mesh,
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translation = translation,
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orientation = orientation)
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self.translation = batch.translation[self.index]
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self.orientation = batch.orientation[self.index]
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self.spawn_translation = translation
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@ -126,15 +129,15 @@ def create_scene(keyboard, mouse):
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print("Building tiles...")
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tiles_texture = Texture(*archive.get_texture('tiles'))
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tiles_vertices = Vertices(*archive.get_vertices('tiles'))
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water_model = archive.get_model('water')
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sand_model = archive.get_model('sand')
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grass_model = archive.get_model('grass')
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forest_model = archive.get_model('forest')
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rock_model = archive.get_model('rock')
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mud_model = archive.get_model('mud')
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lava_model = archive.get_model('lava')
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tiles_batch = Batch(tiles_vertices, generated.size ** 2, 8, translation = PARAM_FORMAT_VEC3_SHORT)
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tiles_vertices = archive.get_vertices('tiles')
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water_mesh = tiles_vertices.get_mesh('water')
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sand_mesh = tiles_vertices.get_mesh('sand')
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grass_mesh = tiles_vertices.get_mesh('grass')
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forest_mesh = tiles_vertices.get_mesh('forest')
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rock_mesh = tiles_vertices.get_mesh('rock')
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mud_mesh = tiles_vertices.get_mesh('mud')
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lava_mesh = tiles_vertices.get_mesh('lava')
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tiles_batch = Batch(Vertices(*tiles_vertices), generated.size ** 2, translation = VERTEX_FORMAT_VEC3_SHORT)
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#TODO: generator & for real
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vc = generated.volcano_c
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@ -146,45 +149,49 @@ def create_scene(keyboard, mouse):
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if h == 0.0:
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continue
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if r > 0.0:
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model = water_model
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mesh = water_mesh
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elif h < 2.0:
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model = sand_model
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mesh = sand_mesh
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elif h < 180:
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if nz > 0.9:
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if ny < -0.01 and nz > 0.93:
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model = forest_model
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mesh = forest_mesh
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else:
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model = grass_model
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mesh = grass_mesh
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else:
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model = rock_model
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mesh = rock_mesh
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elif vd < vr - 3.0 and nz > 0.999:
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model = lava_model
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mesh = lava_mesh
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elif vd < vr + 2.0:
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model = mud_model
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mesh = mud_mesh
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elif vd < vr + 6.0 and nz < 0.67:
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model = mud_model
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mesh = mud_mesh
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else:
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model = rock_model
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tiles_batch.spawn(model, vec3(float(((mx - 128) * 8) + 4), float(((127 - my) * 8) + 4), 0.0))
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tiles_batch.make_static()
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mesh = rock_mesh
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tiles_batch.spawn(INSTANCE_FLAG_VISIBLE, mesh,
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translation = vec3(float(((mx - 128) * 8) + 4), float(((127 - my) * 8) + 4), 0.0))
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tiles_batch.fill()
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tiles_batch.freeze(flags = True, mesh = True, translation = True)
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tests_texture = Texture(*archive.get_texture('tests'))
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tests_vertices = Vertices(*archive.get_vertices('tests'))
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blob_model = archive.get_model('blob')
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cube_model = archive.get_model('cube')
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clouds_model = archive.get_model('clouds')
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tests_batch = Batch(tests_vertices, 3, 3,
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translation = PARAM_FORMAT_VEC3_FLOAT,
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orientation = PARAM_FORMAT_MAT3_INT10 | PARAM_FORMAT_NORMALIZE)
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tests_vertices = archive.get_vertices('tests')
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blob_mesh = tests_vertices.get_mesh('blob')
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cube_mesh = tests_vertices.get_mesh('cube')
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clouds_mesh = tests_vertices.get_mesh('clouds')
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tests_batch = Batch(Vertices(*tests_vertices), 3,
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translation = VERTEX_FORMAT_VEC3_FLOAT,
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orientation = VERTEX_FORMAT_MAT3_INT10 | VERTEX_FORMAT_NORMALIZE)
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blob_forward = math.vec3_normalize((sun_direction[0], sun_direction[1], 0.0))
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blob_right = math.vec3_cross(blob_forward, math.vec3_up)
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blob_orientation = mat3(vec3(*blob_right), vec3(*blob_forward), vec3_up)
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blob = TestEntity(tests_batch, blob_model, vec3(-100.0, -500.0, 0.0), blob_orientation)
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cube = TestEntity(tests_batch, cube_model, vec3(100.0, -500.0, 0.0), mat3_identity)
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clouds = TestEntity(tests_batch, clouds_model, vec3(0.0, 0.0, 32.0), mat3_identity)
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blob = TestEntity(tests_batch, blob_mesh, translation = vec3(-100.0, -500.0, 0.0), orientation = blob_orientation)
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cube = TestEntity(tests_batch, cube_mesh, translation = vec3(100.0, -500.0, 0.0), orientation = mat3_identity)
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clouds = TestEntity(tests_batch, clouds_mesh, translation = vec3(0.0, 0.0, 32.0), orientation = mat3_identity)
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tests_batch.fill()
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tests_batch.freeze(flags = True, mesh = True)
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sea_polar_textures = sea.load_polar_textures(('data/sea_bump1.png', 'data/sea_bump2.png'))
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sea_detail_texture = sea.load_detail_texture('data/sea_bump.png')
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sea_polar = sea.load_polar_textures(('data/sea_bump1.png', 'data/sea_bump2.png'))
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sea_detail = sea.load_detail_texture('data/sea_bump.png')
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sea_triangles = sea.sea_triangles(64, proj_far_z - 0.1, proj_ratio)
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assert tiles_shader.u_height_sampler == tests_shader.u_height_sampler
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@ -206,8 +213,7 @@ def create_scene(keyboard, mouse):
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PerfGroup('tests_batch',
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DrawNode(tests_batch))))),
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FuncNode(update_sea, (camera, sea_phase)),
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TextureGroup(
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{sea_shader.u_polar_sampler: sea_polar_textures, sea_shader.u_detail_sampler: sea_detail_texture},
|
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TextureGroup({sea_shader.u_polar_sampler: sea_polar, sea_shader.u_detail_sampler: sea_detail},
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ShaderGroup(sea_shader,
|
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InputNode(sea_shader, camera, environment, sea_phase),
|
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PerfGroup('sea_triangles',
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@ -219,14 +225,14 @@ def loop(display):
|
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mouse = Mouse(events, wheel = 60, wheel_min = 20)
|
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scene = create_scene(keyboard, mouse)
|
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print("Running... Ctrl+c to quit")
|
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time = Time()
|
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try:
|
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time = Time()
|
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while not keyboard.quit:
|
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events.update()
|
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time.update()
|
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clear_buffer(True, True, True)
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scene.draw(time)
|
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swap_buffers(display)
|
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time.update()
|
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except KeyboardInterrupt:
|
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pass
|
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|
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|
@ -22,7 +22,7 @@ from itertools import starmap, chain, repeat
|
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from engine import *
|
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|
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from game.math import float_s8, vec3_srgb8a8
|
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from game.resources import load_png, TextureData, VerticesData, ModelData, Archive
|
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from game.resources import load_png, TextureData, VerticesData, Archive
|
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|
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_texture_flags = TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_MIN_LINEAR | TEXTURE_FLAG_MAG_NEAREST
|
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|
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@ -195,7 +195,7 @@ class ObjArchive(Archive):
|
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|
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vertices = []
|
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indices = []
|
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models = {}
|
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meshes = {}
|
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for name, mesh in sorted(objects.items()):
|
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offset = len(indices)
|
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assert offset < 65536
|
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@ -213,28 +213,26 @@ class ObjArchive(Archive):
|
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assert count < 65536
|
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vertices.extend(mesh_vertices)
|
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indices.extend(mesh_indices)
|
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models[name] = (offset, count)
|
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meshes[name] = (offset, count)
|
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|
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name = str(objpath.stem)
|
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assert name not in self.vertices_db.keys()
|
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#TODO: move to math
|
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def pack_10(_x):
|
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return round(_x * (512.0 if _x < 0.0 else 511.0)) & 1023
|
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assert _x >= -1.0 and _x <= 1.0
|
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return round(_x * 511.0) & 1023
|
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# return ((round(_x * 1023.0) - 1) // 2) & 1023
|
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def pack_u10(_x):
|
||||
return round(_x * 1023.0) & 1023
|
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assert _x >= 0.0 and _x <= 1.0
|
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return round(_x * 1023.0)
|
||||
def pack_vertex(_px, _py, _pz, _nx, _ny, _nz, _s, _t, _tl):
|
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n = (pack_10(_nz) << 20) | (pack_10(_ny) << 10) | pack_10(_nx)
|
||||
t = ((_tl & 1023) << 20) | (pack_u10(_t) << 10) | pack_u10(_s)
|
||||
return struct.pack('fffII', _px, _py, _pz, n, t)
|
||||
self.vertices_db[name] = VerticesData(name,
|
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array('B', b''.join(starmap(pack_vertex, vertices))),
|
||||
array('H', indices))
|
||||
for name, (offset, count) in sorted(models.items()):
|
||||
if name[0] != '_':
|
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print("Storing", name)
|
||||
assert name not in self.models_db.keys()
|
||||
self.models_db[name] = ModelData(
|
||||
name, INSTANCE_FLAG_VISIBLE, offset | count << 16)
|
||||
array('H', indices),
|
||||
meshes)
|
||||
|
||||
if __name__ == '__main__':
|
||||
if len(sys.argv) < 3:
|
||||
|
@ -13,6 +13,7 @@
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
from itertools import chain
|
||||
import struct
|
||||
from array import array
|
||||
from pathlib import Path
|
||||
@ -48,7 +49,7 @@ def _read_struct(file, format):
|
||||
_read_magic(file, b'RK')
|
||||
return struct.unpack(format, data)
|
||||
|
||||
def _write_struct(file, format, elems):
|
||||
def _write_struct(file, format, *elems):
|
||||
assert format
|
||||
data = struct.pack(format, *elems)
|
||||
size = file.write(data)
|
||||
@ -56,7 +57,7 @@ def _write_struct(file, format, elems):
|
||||
_write_magic(file, b'RK')
|
||||
|
||||
def _read_string(file):
|
||||
length, = _read_struct(file, 'B')
|
||||
length, = _read_struct(file, 'I')
|
||||
assert length
|
||||
data = file.read(length)
|
||||
assert len(data) == length
|
||||
@ -66,7 +67,7 @@ def _read_string(file):
|
||||
def _write_string(file, string):
|
||||
data = bytes(string, encoding='ascii')
|
||||
assert data and len(data) < 256
|
||||
_write_struct(file, 'B', (len(data),))
|
||||
_write_struct(file, 'I', len(data))
|
||||
size = file.write(data)
|
||||
assert size == len(data)
|
||||
_write_magic(file, b'RK')
|
||||
@ -96,7 +97,7 @@ def _read_blob(file):
|
||||
|
||||
def _write_blob(file, array):
|
||||
assert array
|
||||
_write_struct(file, 'II', (ord(array.typecode), len(array)))
|
||||
_write_struct(file, 'II', ord(array.typecode), len(array))
|
||||
array.tofile(file)
|
||||
_write_magic(file, b'RK')
|
||||
|
||||
@ -124,7 +125,7 @@ class TextureData:
|
||||
|
||||
@classmethod
|
||||
def from_archive(cls, file):
|
||||
_read_magic(file, b'TX')
|
||||
_read_magic(file, b'TXTR')
|
||||
name = _read_string(file)
|
||||
format, width, height, nlevels, flags = _read_struct(file, 'IIIII')
|
||||
pixels = _read_blob(file)
|
||||
@ -133,70 +134,61 @@ class TextureData:
|
||||
return cls(name, format, width, height, nlevels, flags, pixels)
|
||||
|
||||
def to_archive(self, file):
|
||||
_write_magic(file, b'TX')
|
||||
_write_magic(file, b'TXTR')
|
||||
_write_string(file, self.name)
|
||||
_write_struct(file, 'IIIII', (self.format, self.width, self.height, self.nlevels, self.flags))
|
||||
_write_struct(file, 'IIIII', self.format, self.width, self.height, self.nlevels, self.flags)
|
||||
_write_blob(file, self.pixels)
|
||||
|
||||
class VerticesData:
|
||||
__slots__ = 'name', 'vertices', 'indices'
|
||||
__slots__ = 'name', 'vertices', 'indices', 'meshes', 'meshes_db'
|
||||
|
||||
def __init__(self, name, vertices, indices):
|
||||
def __init__(self, name, vertices, indices, meshes):
|
||||
if len(vertices) % VERTEX_SIZE != 0:
|
||||
raise RuntimeError("Vertex format mismatch!")
|
||||
self.name = name
|
||||
self.vertices = vertices
|
||||
self.indices = indices
|
||||
self.meshes = meshes.values()
|
||||
self.meshes_db = dict(zip(meshes.keys(), range(len(meshes))))
|
||||
|
||||
def __iter__(self):
|
||||
yield VERTEX_FORMAT
|
||||
yield len(self.vertices) // VERTEX_SIZE
|
||||
yield self.vertices
|
||||
yield self.indices
|
||||
yield array('I', chain.from_iterable(self.meshes))
|
||||
|
||||
def get_mesh(self, name):
|
||||
return self.meshes_db[name]
|
||||
|
||||
@classmethod
|
||||
def from_archive(cls, file):
|
||||
_read_magic(file, b'VT')
|
||||
_read_magic(file, b'VERT')
|
||||
name = _read_string(file)
|
||||
nvertices, nindices = _read_struct(file, 'II')
|
||||
nvertices, nindices, nmeshes = _read_struct(file, 'III')
|
||||
vertices = _read_array(file, 'B', nvertices * VERTEX_SIZE)
|
||||
indices = _read_array(file, 'H', nindices)
|
||||
return cls(name, vertices, indices)
|
||||
names = [_read_string(file) for _ in range(nmeshes)]
|
||||
meshes = [_read_struct(file, 'II') for _ in range(nmeshes)]
|
||||
return cls(name, vertices, indices, dict(zip(names, meshes)))
|
||||
|
||||
def to_archive(self, file):
|
||||
_write_magic(file, b'VT')
|
||||
_write_magic(file, b'VERT')
|
||||
_write_string(file, self.name)
|
||||
_write_struct(file, 'II', (len(self.vertices) // VERTEX_SIZE, len(self.indices)))
|
||||
_write_struct(file, 'III', len(self.vertices) // VERTEX_SIZE, len(self.indices), len(self.meshes_db))
|
||||
_write_array(file, self.vertices)
|
||||
_write_array(file, self.indices)
|
||||
|
||||
class ModelData:
|
||||
__slots__ = 'name', 'flags', 'mesh'
|
||||
|
||||
def __init__(self, name, flags, mesh):
|
||||
self.name = name
|
||||
self.flags = flags
|
||||
self.mesh = mesh
|
||||
|
||||
@classmethod
|
||||
def from_archive(cls, file):
|
||||
_read_magic(file, b'MD')
|
||||
name = _read_string(file)
|
||||
flags, mesh = _read_struct(file, 'II')
|
||||
return ModelData(name, flags, mesh)
|
||||
|
||||
def to_archive(self, file):
|
||||
_write_magic(file, b'MD')
|
||||
_write_string(file, self.name)
|
||||
_write_struct(file, 'II', (self.flags, self.mesh))
|
||||
for name in self.meshes_db.keys():
|
||||
_write_string(file, name)
|
||||
for mesh in self.meshes:
|
||||
_write_struct(file, 'II', *mesh)
|
||||
|
||||
class Archive:
|
||||
__slots__ = 'textures_db', 'vertices_db', 'models_db'
|
||||
__slots__ = 'textures_db', 'vertices_db'
|
||||
|
||||
def __init__(self, textures_db = None, vertices_db = None, models_db = None):
|
||||
def __init__(self, textures_db = None, vertices_db = None):
|
||||
self.textures_db = textures_db or {}
|
||||
self.vertices_db = vertices_db or {}
|
||||
self.models_db = models_db or {}
|
||||
|
||||
def get_texture(self, name):
|
||||
return self.textures_db[name]
|
||||
@ -204,36 +196,27 @@ class Archive:
|
||||
def get_vertices(self, name):
|
||||
return self.vertices_db[name]
|
||||
|
||||
def get_model(self, name):
|
||||
return self.models_db[name]
|
||||
|
||||
@classmethod
|
||||
def from_archive(cls, file):
|
||||
textures_db = {}
|
||||
vertices_db = {}
|
||||
models_db = {}
|
||||
_read_magic(file, b'RKAR')
|
||||
ntextures, nvertices, nmodels = _read_struct(file, 'III')
|
||||
ntextures, nvertices = _read_struct(file, 'II')
|
||||
for _ in range(ntextures):
|
||||
data = TextureData.from_archive(file)
|
||||
textures_db[data.name] = data
|
||||
for _ in range(nvertices):
|
||||
data = VerticesData.from_archive(file)
|
||||
vertices_db[data.name] = data
|
||||
for _ in range(nmodels):
|
||||
data = ModelData.from_archive(file)
|
||||
models_db[data.name] = data
|
||||
return cls(textures_db, vertices_db, models_db)
|
||||
return cls(textures_db, vertices_db)
|
||||
|
||||
def to_archive(self, file):
|
||||
_write_magic(file, b'RKAR')
|
||||
_write_struct(file, 'III', (len(self.textures_db), len(self.vertices_db), len(self.models_db)))
|
||||
_write_struct(file, 'II', len(self.textures_db), len(self.vertices_db))
|
||||
for _, data in self.textures_db.items():
|
||||
data.to_archive(file)
|
||||
for _, data in self.vertices_db.items():
|
||||
data.to_archive(file)
|
||||
for _, data in self.models_db.items():
|
||||
data.to_archive(file)
|
||||
|
||||
@classmethod
|
||||
def load(cls, filename):
|
||||
|
@ -18,8 +18,8 @@ from engine import create_vertices, destroy_vertices
|
||||
class Vertices:
|
||||
__slots__ = '_vertices'
|
||||
|
||||
def __init__(self, format, nvertices, vertices, indices):
|
||||
self._vertices = create_vertices(format, nvertices, vertices, indices)
|
||||
def __init__(self, format, nvertices, vertices, indices, meshes):
|
||||
self._vertices = create_vertices(format, nvertices, vertices, indices, meshes)
|
||||
|
||||
def __del__(self):
|
||||
destroy_vertices(self._vertices)
|
||||
|
Reference in New Issue
Block a user