Compare commits
No commits in common. "7ed23a5d5f3b69ae7d4f6d34574b5a60b2d354be" and "643c9a1baef27052b2b40e3799cd238f81c3e2ef" have entirely different histories.
7ed23a5d5f
...
643c9a1bae
2
engine
2
engine
@ -1 +1 @@
|
||||
Subproject commit 61cfdbccf3230b73d42eb90f6eec934dbe1ddfdb
|
||||
Subproject commit ccce6c5d83deb260d06bc525721e31c7c4edcabe
|
@ -14,9 +14,10 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
from ctypes import c_ubyte, c_uint, POINTER
|
||||
from array import array
|
||||
|
||||
from engine import (
|
||||
INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, buffer, create_batch, draw_batch, destroy_batch)
|
||||
INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, create_batch, draw_batch, destroy_batch)
|
||||
|
||||
class Batch:
|
||||
__slots__ = '_batch', '_paramsp', 'size', 'max_size', 'flags', 'meshes', 'params'
|
||||
@ -27,9 +28,9 @@ class Batch:
|
||||
self._paramsp = POINTER(params_type)
|
||||
self.size = 0
|
||||
self.max_size = max_size
|
||||
self.flags = buffer(c_ubyte, max_size)
|
||||
self.meshes = buffer(c_uint, max_size)
|
||||
self.params = buffer(params_type, max_size)
|
||||
self.flags = (c_ubyte * max_size)()
|
||||
self.meshes = (c_uint * max_size)()
|
||||
self.params = (params_type * max_size)()
|
||||
|
||||
def __del__(self):
|
||||
destroy_batch(self._batch)
|
||||
|
42
game/game.py
42
game/game.py
@ -20,12 +20,12 @@ from ctypes import Structure
|
||||
from engine import *
|
||||
|
||||
from game import math
|
||||
from game import generator
|
||||
from game import shader
|
||||
from game import resources
|
||||
from game import batch
|
||||
from game import triangles
|
||||
from game import sea
|
||||
from game.generator import Generator
|
||||
from game.resources import RuntimeArchive
|
||||
from game.batch import Batch
|
||||
from game.camera import Camera
|
||||
from game.environment import Environment
|
||||
|
||||
@ -42,9 +42,9 @@ sun_power = 1.0
|
||||
|
||||
def main():
|
||||
print("Generating terrain...")
|
||||
gen_begin = time.thread_time()
|
||||
generated = Generator(256)
|
||||
gen_end = time.thread_time()
|
||||
gen_begin = time.process_time()
|
||||
generated = generator.Generator(256)
|
||||
gen_end = time.process_time()
|
||||
print("Done: ", round(gen_end - gen_begin, 2), "seconds")
|
||||
|
||||
print("Initializing...")
|
||||
@ -66,7 +66,7 @@ def main():
|
||||
tests_normalmap_sampler = resolve_input(tests_shader, b'u_normal_sampler')
|
||||
|
||||
print("Loading resources...")
|
||||
archive = RuntimeArchive.load('data/rk_island.rkar')
|
||||
archive = resources.RuntimeArchive.load('data/rk_island.rkar')
|
||||
|
||||
print("Building tiles...")
|
||||
tiles_texture = archive.get_texture('tiles')
|
||||
@ -79,7 +79,7 @@ def main():
|
||||
rock_model = archive.get_model('rock')
|
||||
mud_model = archive.get_model('mud')
|
||||
lava_model = archive.get_model('lava')
|
||||
terrain_batch = Batch(tiles_vertices, generated.size ** 2, params_format(PARAM_FORMAT_VEC3_SHORT), vec3)
|
||||
terrain_batch = batch.Batch(tiles_vertices, generated.size ** 2, params_format(PARAM_FORMAT_VEC3_SHORT), vec3)
|
||||
|
||||
#TODO: generator & for real
|
||||
vc = generated.volcano_c
|
||||
@ -112,7 +112,7 @@ def main():
|
||||
model = rock_model
|
||||
model.spawn(terrain_batch, vec3(float(((mx - 128) * 8) + 4), float(((127 - my) * 8) + 4), 0.0))
|
||||
|
||||
class TestsParams(Structure):
|
||||
class testsparams(Structure):
|
||||
_fields_ = ('translation', vec3), ('orientation', vec3)
|
||||
|
||||
tests_texture = archive.get_texture('tests')
|
||||
@ -121,14 +121,14 @@ def main():
|
||||
blob_model = archive.get_model('blob')
|
||||
cube_model = archive.get_model('cube')
|
||||
clouds_model = archive.get_model('clouds')
|
||||
tests_batch = Batch(tests_vertices, 3,
|
||||
params_format(PARAM_FORMAT_VEC3_FLOAT, PARAM_FORMAT_VEC3_INT10 | PARAM_FORMAT_NORMALIZE), TestsParams)
|
||||
tests_batch = batch.Batch(tests_vertices, 3,
|
||||
params_format(PARAM_FORMAT_VEC3_FLOAT, PARAM_FORMAT_VEC3_INT10 | PARAM_FORMAT_NORMALIZE), testsparams)
|
||||
blob_spawn_translation = vec3(-100.0, -500.0, 0.0)
|
||||
cube_spawn_translation = vec3(100.0, -500.0, 0.0)
|
||||
blob_id = blob_model.spawn(tests_batch,
|
||||
TestsParams(blob_spawn_translation, vec3(*math.vec3_normalize((sun_direction[0], sun_direction[1], 0.0)))))
|
||||
cube_id = cube_model.spawn(tests_batch, TestsParams(cube_spawn_translation, vec3_forward))
|
||||
clouds_id = clouds_model.spawn(tests_batch, TestsParams(vec3(0.0, 0.0, 32.0), vec3_forward))
|
||||
testsparams(blob_spawn_translation, vec3(*math.vec3_normalize((sun_direction[0], sun_direction[1], 0.0)))))
|
||||
cube_id = cube_model.spawn(tests_batch, testsparams(cube_spawn_translation, vec3_forward))
|
||||
clouds_id = clouds_model.spawn(tests_batch, testsparams(vec3(0.0, 0.0, 32.0), vec3_forward))
|
||||
|
||||
sea_phase = resolve_input(sky_shader, b'u_sea_phase')
|
||||
sea_polar_textures = sea.load_polar_textures(('data/sea_bump1.png', 'data/sea_bump2.png'))
|
||||
@ -154,7 +154,6 @@ def main():
|
||||
clouds_orientation = tests_batch.params[clouds_id].orientation
|
||||
|
||||
print("Running...")
|
||||
events = buffer(Event, 16)
|
||||
start_time = time.monotonic()
|
||||
current_time = 0.0
|
||||
frame_min = 10000.0
|
||||
@ -237,19 +236,6 @@ def main():
|
||||
frame_max = max(frame_max, frame_ms)
|
||||
frame_avg += frame_ms
|
||||
perf_count += 1
|
||||
|
||||
stop = False
|
||||
while True:
|
||||
nevents = consume_events(events, len(events))
|
||||
if not nevents:
|
||||
break
|
||||
for event in events[:nevents]:
|
||||
if event.type == EVENT_KEY_RELEASE:
|
||||
print("EVENT_KEY_RELEASE:", event.data.key.keycode)
|
||||
stop = True
|
||||
if stop:
|
||||
break
|
||||
|
||||
except KeyboardInterrupt:
|
||||
pass
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user