Cleanup sea triangles creation.
This commit is contained in:
		@ -157,7 +157,7 @@ def main():
 | 
			
		||||
 | 
			
		||||
    sea_polar_textures = sea.load_polar_textures(('data/sea_bump1.png', 'data/sea_bump2.png'))
 | 
			
		||||
    sea_detail_texture = sea.load_detail_texture('data/sea_bump.png')
 | 
			
		||||
    sea_triangles = sea.SeaTriangles(64, proj_far_z - 0.1, proj_ratio)
 | 
			
		||||
    sea_triangles = sea.sea_triangles(64, proj_far_z - 0.1, proj_ratio)
 | 
			
		||||
 | 
			
		||||
    scene = SceneNode(
 | 
			
		||||
        FuncNode(update_camera, (mouse, camera, environment)),
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										63
									
								
								game/sea.py
									
									
									
									
									
								
							
							
						
						
									
										63
									
								
								game/sea.py
									
									
									
									
									
								
							@ -71,35 +71,34 @@ def load_detail_texture(path, scale = 0.5, waves_height = 0.002):
 | 
			
		||||
    data = array(_typecode, list(map(_conv, normals)))
 | 
			
		||||
    return Texture(_format, width, height, 0, _flags, data)
 | 
			
		||||
 | 
			
		||||
class SeaTriangles(Triangles):
 | 
			
		||||
    # TODO: with FOV
 | 
			
		||||
    def __init__(self, vsubdivs, distance, projection_ratio):
 | 
			
		||||
        assert vsubdivs > 0
 | 
			
		||||
        vertices = []
 | 
			
		||||
        hsubdivs = round(vsubdivs * projection_ratio)
 | 
			
		||||
        z = -distance
 | 
			
		||||
        width = distance * projection_ratio
 | 
			
		||||
        height = distance
 | 
			
		||||
        startx = width * -0.5
 | 
			
		||||
        starty = height * -0.5
 | 
			
		||||
        stepx = width / hsubdivs
 | 
			
		||||
        stepy = height / vsubdivs
 | 
			
		||||
        y1 = starty
 | 
			
		||||
        y2 = y1 + stepy
 | 
			
		||||
        for sy in range(vsubdivs):
 | 
			
		||||
            x1 = startx
 | 
			
		||||
            x2 = x1 + stepx
 | 
			
		||||
            for sx in range(hsubdivs):
 | 
			
		||||
                a = (x1, y2, z)
 | 
			
		||||
                b = (x2, y1, z)
 | 
			
		||||
                vertices.append((x1, y1, z))
 | 
			
		||||
                vertices.append(b)
 | 
			
		||||
                vertices.append(a)
 | 
			
		||||
                vertices.append((x2, y2, z))
 | 
			
		||||
                vertices.append(a)
 | 
			
		||||
                vertices.append(b)
 | 
			
		||||
                x1 = x2
 | 
			
		||||
                x2 += stepx
 | 
			
		||||
            y1 = y2
 | 
			
		||||
            y2 += stepy
 | 
			
		||||
        super().__init__(array('f', chain.from_iterable(vertices)))
 | 
			
		||||
# TODO: with FOV
 | 
			
		||||
def sea_triangles(vsubdivs, distance, projection_ratio):
 | 
			
		||||
    assert vsubdivs > 0
 | 
			
		||||
    vertices = []
 | 
			
		||||
    hsubdivs = round(vsubdivs * projection_ratio)
 | 
			
		||||
    z = -distance
 | 
			
		||||
    width = distance * projection_ratio
 | 
			
		||||
    height = distance
 | 
			
		||||
    startx = width * -0.5
 | 
			
		||||
    starty = height * -0.5
 | 
			
		||||
    stepx = width / hsubdivs
 | 
			
		||||
    stepy = height / vsubdivs
 | 
			
		||||
    y1 = starty
 | 
			
		||||
    y2 = y1 + stepy
 | 
			
		||||
    for sy in range(vsubdivs):
 | 
			
		||||
        x1 = startx
 | 
			
		||||
        x2 = x1 + stepx
 | 
			
		||||
        for sx in range(hsubdivs):
 | 
			
		||||
            a = (x1, y2, z)
 | 
			
		||||
            b = (x2, y1, z)
 | 
			
		||||
            vertices.append((x1, y1, z))
 | 
			
		||||
            vertices.append(b)
 | 
			
		||||
            vertices.append(a)
 | 
			
		||||
            vertices.append((x2, y2, z))
 | 
			
		||||
            vertices.append(a)
 | 
			
		||||
            vertices.append(b)
 | 
			
		||||
            x1 = x2
 | 
			
		||||
            x2 += stepx
 | 
			
		||||
        y1 = y2
 | 
			
		||||
        y2 += stepy
 | 
			
		||||
    return Triangles(array('f', chain.from_iterable(vertices)))
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user