From efdbbb5815333fdd955a623afa618fca1afb59a9 Mon Sep 17 00:00:00 2001 From: Roz K Date: Wed, 4 Jan 2023 09:38:04 +0100 Subject: [PATCH] Bump engine submodules and rework vertices data for the new mesh struct. --- engine | 2 +- game/batch.py | 10 ++++++---- game/obj2rkar.py | 7 ++----- game/resources.py | 12 +++++++----- 4 files changed, 16 insertions(+), 15 deletions(-) diff --git a/engine b/engine index a5adfac..b46b4bd 160000 --- a/engine +++ b/engine @@ -1 +1 @@ -Subproject commit a5adfacdfd6dbb52bd5d1438eef90a370976531e +Subproject commit b46b4bddba6c609307ca198438c60d617e20c752 diff --git a/game/batch.py b/game/batch.py index 24294b4..d70f451 100644 --- a/game/batch.py +++ b/game/batch.py @@ -19,8 +19,10 @@ from engine import ( buffer, INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, param_type, params_format, create_batch, fill_batch, draw_batch, destroy_batch) -_flags_p = POINTER(c_ubyte) -_mesh_p = POINTER(c_ushort) +_flags_t = c_ubyte +_flags_p = POINTER(_flags_t) +_mesh_t = c_ushort +_mesh_p = POINTER(_mesh_t) class Batch: __slots__ = ('_batch', 'vertices', 'max_size', 'size', @@ -36,9 +38,9 @@ class Batch: self.vertices = vertices self.max_size = max_size self.size = 0 - self.flags = buffer(c_ubyte, max_size) + self.flags = buffer(_flags_t, max_size) self._flags = _flags_p(self.flags) - self.mesh = buffer(c_ushort, max_size) + self.mesh = buffer(_mesh_t, max_size) self._meshes = _mesh_p(self.mesh) if nparams: self.param = tuple(map(lambda f: buffer(param_type(f), max_size), params_decls.values())) diff --git a/game/obj2rkar.py b/game/obj2rkar.py index e95798f..433b31c 100644 --- a/game/obj2rkar.py +++ b/game/obj2rkar.py @@ -195,7 +195,7 @@ class ObjArchive(Archive): vertices = [] indices = [] - models = {} + meshes = {} for name, mesh in sorted(objects.items()): offset = len(indices) assert offset < 65536 @@ -213,7 +213,7 @@ class ObjArchive(Archive): assert count < 65536 vertices.extend(mesh_vertices) indices.extend(mesh_indices) - models[name] = (offset, count) + meshes[name] = (offset, count) name = str(objpath.stem) assert name not in self.vertices_db.keys() @@ -226,9 +226,6 @@ class ObjArchive(Archive): n = (pack_10(_nz) << 20) | (pack_10(_ny) << 10) | pack_10(_nx) t = ((_tl & 1023) << 20) | (pack_u10(_t) << 10) | pack_u10(_s) return struct.pack('fffII', _px, _py, _pz, n, t) - meshes = {} - for mesh_name, (offset, count) in sorted(models.items()): - meshes[mesh_name] = offset | (count << 16) self.vertices_db[name] = VerticesData(name, array('B', b''.join(starmap(pack_vertex, vertices))), array('H', indices), diff --git a/game/resources.py b/game/resources.py index 0a8e26d..6ab8cfe 100644 --- a/game/resources.py +++ b/game/resources.py @@ -13,6 +13,7 @@ # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . +from itertools import chain import struct from array import array from pathlib import Path @@ -147,7 +148,7 @@ class VerticesData: self.name = name self.vertices = vertices self.indices = indices - self.meshes = array('I', meshes.values()) + self.meshes = meshes.values() self.meshes_db = dict(zip(meshes.keys(), range(len(meshes)))) def __iter__(self): @@ -155,7 +156,7 @@ class VerticesData: yield len(self.vertices) // VERTEX_SIZE yield self.vertices yield self.indices - yield self.meshes + yield array('I', chain.from_iterable(self.meshes)) def get_mesh(self, name): return self.meshes_db[name] @@ -167,19 +168,20 @@ class VerticesData: nvertices, nindices, nmeshes = _read_struct(file, 'III') vertices = _read_array(file, 'B', nvertices * VERTEX_SIZE) indices = _read_array(file, 'H', nindices) - meshes = _read_array(file, 'I', nmeshes) names = [_read_string(file) for _ in range(nmeshes)] + meshes = [_read_struct(file, 'II') for _ in range(nmeshes)] return cls(name, vertices, indices, dict(zip(names, meshes))) def to_archive(self, file): _write_magic(file, b'VERT') _write_string(file, self.name) - _write_struct(file, 'III', len(self.vertices) // VERTEX_SIZE, len(self.indices), len(self.meshes)) + _write_struct(file, 'III', len(self.vertices) // VERTEX_SIZE, len(self.indices), len(self.meshes_db)) _write_array(file, self.vertices) _write_array(file, self.indices) - _write_array(file, self.meshes) for name in self.meshes_db.keys(): _write_string(file, name) + for mesh in self.meshes: + _write_struct(file, 'II', *mesh) class Archive: __slots__ = 'textures_db', 'vertices_db'