Bump engine submodule and move instance parameters to AoS.
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engine
2
engine
@ -1 +1 @@
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Subproject commit 3df976c154f76351702fe9f512f09c072dd67f60
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Subproject commit 5c9e10eea8059353c7bd8d48e669a9009b60c218
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@ -19,32 +19,34 @@ from engine import (
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INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, create_batch, draw_batch, destroy_batch)
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INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, create_batch, draw_batch, destroy_batch)
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class Batch:
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class Batch:
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__slots__ = '_batch', 'max_size', 'flags', 'meshes', 'params'
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__slots__ = '_batch', 'max_size', 'format', 'flags', 'meshes', 'params'
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def __init__(self, max_size, params_format):
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def __init__(self, max_size, params_format):
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assert max_size <= BATCH_MAX_SIZE
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assert max_size <= BATCH_MAX_SIZE
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self._batch = create_batch(max_size, params_format)
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self._batch = create_batch(max_size, params_format)
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self.max_size = max_size
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self.max_size = max_size
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self.format = params_format
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self.flags = array('B')
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self.flags = array('B')
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self.meshes = array('I')
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self.meshes = array('I')
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self.params = [array('f') for _ in params_format]
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self.params = array('f')
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def __del__(self):
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def __del__(self):
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destroy_batch(self._batch)
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destroy_batch(self._batch)
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def append(self, flags, mesh, params):
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def append(self, flags, mesh, params):
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assert len(params) == len(self.params)
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assert len(params) == len(self.format)
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index = len(self.flags)
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index = len(self.flags)
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assert index < self.max_size
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assert index < self.max_size
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self.flags.append(flags | INSTANCE_FLAG_SPAWNED)
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self.flags.append(flags | INSTANCE_FLAG_SPAWNED)
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self.meshes.append(mesh)
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self.meshes.append(mesh)
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for _params, param in zip(self.params, params):
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def append_param(param):
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_params.extend(param)
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start = len(self.params)
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return index
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self.params.extend(param)
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return slice(start, len(self.params))
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return tuple(map(append_param, params))
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def set_param(self, param, index, value):
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def set_param(self, param, id, value):
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size = len(value)
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self.params[id[param]] = value
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self.params[param][index * size : index * size + size] = value
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def draw(self):
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def draw(self):
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draw_batch(self._batch, self.flags, self.meshes, self.params)
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draw_batch(self._batch, self.flags, self.meshes, self.params)
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11
game/game.py
11
game/game.py
@ -97,7 +97,8 @@ def main():
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cube = archive.get_model('cube')
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cube = archive.get_model('cube')
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clouds = archive.get_model('clouds')
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clouds = archive.get_model('clouds')
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select_vertices(tests_vertices)
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select_vertices(tests_vertices)
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tests_batch = batch.Batch(3, params_format(PARAM_FORMAT_VEC3_FLOAT, PARAM_FORMAT_VEC3_FLOAT))
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tests_batch = batch.Batch(3,
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params_format(PARAM_FORMAT_VEC3_FLOAT, PARAM_FORMAT_VEC3_INT10 | PARAM_FORMAT_NORMALIZE))
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blob_translation = vec3((-100.0, -500.0, 0.0))
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blob_translation = vec3((-100.0, -500.0, 0.0))
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cube_translation = vec3((100.0, -500.0, 0.0))
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cube_translation = vec3((100.0, -500.0, 0.0))
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cube_orientation = vec3(vec3_forward)
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cube_orientation = vec3(vec3_forward)
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@ -151,7 +152,7 @@ def main():
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perf_count = 0
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perf_count = 0
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try:
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try:
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for frame in range(10000):
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for frame in range(10000):
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current_time = 0 #time.monotonic() - start_time
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current_time = time.monotonic() - start_time
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begin_frame()
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begin_frame()
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frame_begin = time.thread_time()
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frame_begin = time.thread_time()
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@ -247,9 +248,9 @@ def main():
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# lookat = vec3((0.0, 500.0, -500.0))
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# lookat = vec3((0.0, 500.0, -500.0))
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# for x in range(10000)
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# for x in range(10000)
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# current_time = 0
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# current_time = 0
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# Draw * 9999 : min = 0.18 , max = 1.98 , avg = 0.24 ms
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# Draw * 9999 : min = 0.2 , max = 2.16 , avg = 0.26 ms
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# Draw * 9999 : min = 0.21 , max = 2.19 , avg = 0.27 ms
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# Draw * 9999 : min = 0.2 , max = 2.77 , avg = 0.27 ms
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# Draw * 9999 : min = 0.19 , max = 2.13 , avg = 0.25 ms
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# Draw * 9999 : min = 0.2 , max = 2.00 , avg = 0.27 ms
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print("Quitting...")
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print("Quitting...")
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del tests_batch
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del tests_batch
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