diff --git a/engine b/engine index beca879..ed87f29 160000 --- a/engine +++ b/engine @@ -1 +1 @@ -Subproject commit beca8798bf91edba954d31eb4e1a619ec2140c83 +Subproject commit ed87f292ffa3cf89903cddcdec396115893f7d66 diff --git a/game/batch.py b/game/batch.py index da8ef06..b3612fc 100644 --- a/game/batch.py +++ b/game/batch.py @@ -15,11 +15,12 @@ from ctypes import c_ubyte, c_uint, c_void_p, addressof -from engine import (vec3, mat3, buffer, - INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, param_type, params_format, create_batch, draw_batch, destroy_batch) +from engine import ( + buffer, INSTANCE_FLAG_SPAWNED, BATCH_MAX_SIZE, param_type, params_format, + create_batch, fill_batch, draw_batch, destroy_batch) class Batch: - __slots__ = '_batch', 'vertices', 'size', 'max_size', 'flags', 'meshes', 'params', '_params', '__dict__' + __slots__ = '_batch', '_static', 'vertices', 'size', 'max_size', 'flags', 'meshes', 'params', '_params', '__dict__' def __init__(self, vertices, max_size, max_meshes, **params_decls): assert max_size <= BATCH_MAX_SIZE @@ -27,13 +28,17 @@ class Batch: names = params_decls.keys() formats = params_decls.values() self._batch = create_batch(vertices._vertices, max_size, max_meshes, params_format(*formats)) + self._static = False self.vertices = vertices self.size = 0 self.max_size = max_size self.flags = buffer(c_ubyte, max_size) self.meshes = buffer(c_uint, max_size) self.params = tuple(map(lambda f: buffer(param_type(f), max_size), formats)) - self._params = (c_void_p * nparams)(*map(addressof, self.params)) + if nparams: + self._params = (c_void_p * nparams)(*map(addressof, self.params)) + else: + self._params = None for name, value in zip(names, self.params): setattr(self, name, value) @@ -51,5 +56,11 @@ class Batch: self.size += 1 return index + def make_static(self): + fill_batch(self._batch, self.size, self.flags, self.meshes, self._params) + self._static = True + def draw(self): - draw_batch(self._batch, self.size, self.flags, self.meshes, self._params) + if not self._static: + fill_batch(self._batch, self.size, self.flags, self.meshes, self._params) + draw_batch(self._batch) diff --git a/game/game.py b/game/game.py index 1fca74f..cfca321 100644 --- a/game/game.py +++ b/game/game.py @@ -166,6 +166,7 @@ def create_scene(keyboard, mouse): else: model = rock_model tiles_batch.spawn(model, vec3(float(((mx - 128) * 8) + 4), float(((127 - my) * 8) + 4), 0.0)) + tiles_batch.make_static() tests_texture = Texture(*archive.get_texture('tests')) tests_vertices = Vertices(*archive.get_vertices('tests'))