From a145a4bea331d50f921744515c9fe119b7cb3a9a Mon Sep 17 00:00:00 2001 From: Roz K Date: Sun, 4 Dec 2022 03:23:03 +0100 Subject: [PATCH] Bump engine submodule and move shader loading code to game. --- engine | 2 +- game/game.py | 7 ++++--- game/shader.py | 44 ++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 49 insertions(+), 4 deletions(-) create mode 100644 game/shader.py diff --git a/engine b/engine index 1e56cc1..af25548 160000 --- a/engine +++ b/engine @@ -1 +1 @@ -Subproject commit 1e56cc1c28d4f9977b55f47566c3c8050f25670c +Subproject commit af25548752d7ae7004a937307e06bd4810e46cc7 diff --git a/game/game.py b/game/game.py index 276c091..0a5389e 100644 --- a/game/game.py +++ b/game/game.py @@ -18,7 +18,8 @@ from math import pi, tau, dist from engine import * -from game import math, resources, camera, batch, triangles, generator, environment, sea +from game import ( + math, resources, shader, camera, batch, triangles, generator, environment, sea) def main(): print("Generating terrain...") @@ -29,8 +30,8 @@ def main(): print("Initializing...") window = initialize(b'RK Island', 1600, 900) - terrain_shader = load_shader(b'game/shaders/terrain') - sky_shader = load_shader(b'game/shaders/sky') + terrain_shader = shader.load('terrain') + sky_shader = shader.load('sky') print("Loading resources...") select_shader(terrain_shader) diff --git a/game/shader.py b/game/shader.py new file mode 100644 index 0000000..2540c79 --- /dev/null +++ b/game/shader.py @@ -0,0 +1,44 @@ +# Copyright (C) 2022 RozK +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . + +from pathlib import Path + +from engine import load_shader + +#TODO: preprocessing (at least includes) + +def load(name): + def _cleanup(_line): + return _line.partition('//')[0].strip() + def _filter(_line): + return _line + def _convert(_line): + return bytes(_line, 'utf-8') + b'\n' + def load_source(_path): + if not _path.exists(): + print("Cannot find", _path) + return None + return list(map(_convert, filter(_filter, map(_cleanup, open(_path, 'rt'))))) + print("Loading shader", name) + path = Path('.') / 'game' / 'shaders' + vert_lines = load_source(path / (name + '_opengles.vert')) + if not vert_lines: + print("Error: Vertex shader is empty.") + return None + frag_lines = load_source(path / (name + '_opengles.frag')) + if not frag_lines: + print("Error: Fragment shader is empty.") + return None + return load_shader(vert_lines, frag_lines)