Bump engine submodule and rework resouces.
This commit is contained in:
		
							
								
								
									
										2
									
								
								engine
									
									
									
									
									
								
							
							
								
								
								
								
								
							
						
						
									
										2
									
								
								engine
									
									
									
									
									
								
							 Submodule engine updated: baac333b44...d0741afda7
									
								
							@ -26,13 +26,13 @@ class Batch:
 | 
			
		||||
    __slots__ = ('_batch', 'vertices', 'max_size', 'size',
 | 
			
		||||
        'flags', '_flags', 'mesh', '_meshes', 'param', '_params', '_name', '__dict__')
 | 
			
		||||
 | 
			
		||||
    def __init__(self, vertices, max_size, max_meshes, **params_decls):
 | 
			
		||||
    def __init__(self, vertices, max_size, **params_decls):
 | 
			
		||||
        assert max_size <= BATCH_MAX_SIZE
 | 
			
		||||
        nparams = len(params_decls)
 | 
			
		||||
        if nparams:
 | 
			
		||||
            self._batch = create_batch(vertices._vertices, max_size, max_meshes, params_format(*params_decls.values()))
 | 
			
		||||
            self._batch = create_batch(vertices._vertices, max_size, params_format(*params_decls.values()))
 | 
			
		||||
        else:
 | 
			
		||||
            self._batch = create_batch(vertices._vertices, max_size, max_meshes, None)
 | 
			
		||||
            self._batch = create_batch(vertices._vertices, max_size, None)
 | 
			
		||||
        self.vertices = vertices
 | 
			
		||||
        self.max_size = max_size
 | 
			
		||||
        self.size = 0
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										62
									
								
								game/game.py
									
									
									
									
									
								
							
							
						
						
									
										62
									
								
								game/game.py
									
									
									
									
									
								
							@ -75,8 +75,10 @@ class PerfGroup(Group):
 | 
			
		||||
class TestEntity(Entity):
 | 
			
		||||
    __slots__ = 'translation', 'orientation', 'spawn_translation', 'spawn_orientation'
 | 
			
		||||
 | 
			
		||||
    def __init__(self, batch, model, translation, orientation):
 | 
			
		||||
        Entity.__init__(self, batch, model.flags, model.mesh, translation = translation, orientation = orientation)
 | 
			
		||||
    def __init__(self, batch, mesh, translation, orientation):
 | 
			
		||||
        Entity.__init__(self, batch, INSTANCE_FLAG_VISIBLE, mesh,
 | 
			
		||||
            translation = translation,
 | 
			
		||||
            orientation = orientation)
 | 
			
		||||
        self.translation = batch.translation[self.index]
 | 
			
		||||
        self.orientation = batch.orientation[self.index]
 | 
			
		||||
        self.spawn_translation = translation
 | 
			
		||||
@ -126,15 +128,16 @@ def create_scene(keyboard, mouse):
 | 
			
		||||
 | 
			
		||||
    print("Building tiles...")
 | 
			
		||||
    tiles_texture = Texture(*archive.get_texture('tiles'))
 | 
			
		||||
    tiles_vertices = Vertices(*archive.get_vertices('tiles'))
 | 
			
		||||
    water_model = archive.get_model('water')
 | 
			
		||||
    sand_model = archive.get_model('sand')
 | 
			
		||||
    grass_model = archive.get_model('grass')
 | 
			
		||||
    forest_model = archive.get_model('forest')
 | 
			
		||||
    rock_model = archive.get_model('rock')
 | 
			
		||||
    mud_model = archive.get_model('mud')
 | 
			
		||||
    lava_model = archive.get_model('lava')
 | 
			
		||||
    tiles_batch = Batch(tiles_vertices, generated.size ** 2, 8, translation = PARAM_FORMAT_VEC3_SHORT)
 | 
			
		||||
    tiles_vertices_data = archive.get_vertices('tiles')
 | 
			
		||||
    tiles_vertices = Vertices(*tiles_vertices_data)
 | 
			
		||||
    water_mesh = tiles_vertices_data.get_mesh('water')
 | 
			
		||||
    sand_mesh = tiles_vertices_data.get_mesh('sand')
 | 
			
		||||
    grass_mesh = tiles_vertices_data.get_mesh('grass')
 | 
			
		||||
    forest_mesh = tiles_vertices_data.get_mesh('forest')
 | 
			
		||||
    rock_mesh = tiles_vertices_data.get_mesh('rock')
 | 
			
		||||
    mud_mesh = tiles_vertices_data.get_mesh('mud')
 | 
			
		||||
    lava_mesh = tiles_vertices_data.get_mesh('lava')
 | 
			
		||||
    tiles_batch = Batch(tiles_vertices, generated.size ** 2, translation = PARAM_FORMAT_VEC3_SHORT)
 | 
			
		||||
 | 
			
		||||
    #TODO: generator & for real
 | 
			
		||||
    vc = generated.volcano_c
 | 
			
		||||
@ -146,44 +149,45 @@ def create_scene(keyboard, mouse):
 | 
			
		||||
        if h == 0.0:
 | 
			
		||||
            continue
 | 
			
		||||
        if r > 0.0:
 | 
			
		||||
            model = water_model
 | 
			
		||||
            mesh = water_mesh
 | 
			
		||||
        elif h < 2.0:
 | 
			
		||||
            model = sand_model
 | 
			
		||||
            mesh = sand_mesh
 | 
			
		||||
        elif h < 180:
 | 
			
		||||
            if nz > 0.9:
 | 
			
		||||
                if ny < -0.01 and nz > 0.93:
 | 
			
		||||
                    model = forest_model
 | 
			
		||||
                    mesh = forest_mesh
 | 
			
		||||
                else:
 | 
			
		||||
                    model = grass_model
 | 
			
		||||
                    mesh = grass_mesh
 | 
			
		||||
            else:
 | 
			
		||||
                model = rock_model
 | 
			
		||||
                mesh = rock_mesh
 | 
			
		||||
        elif vd < vr - 3.0 and nz > 0.999:
 | 
			
		||||
            model = lava_model
 | 
			
		||||
            mesh = lava_mesh
 | 
			
		||||
        elif vd < vr + 2.0:
 | 
			
		||||
            model = mud_model
 | 
			
		||||
            mesh = mud_mesh
 | 
			
		||||
        elif vd < vr + 6.0 and nz < 0.67:
 | 
			
		||||
            model = mud_model
 | 
			
		||||
            mesh = mud_mesh
 | 
			
		||||
        else:
 | 
			
		||||
            model = rock_model
 | 
			
		||||
        tiles_batch.spawn(model.flags, model.mesh,
 | 
			
		||||
            mesh = rock_mesh
 | 
			
		||||
        tiles_batch.spawn(INSTANCE_FLAG_VISIBLE, mesh,
 | 
			
		||||
            translation = vec3(float(((mx - 128) * 8) + 4), float(((127 - my) * 8) + 4), 0.0))
 | 
			
		||||
    tiles_batch.fill()
 | 
			
		||||
    tiles_batch.freeze(flags = True, mesh = True, translation = True)
 | 
			
		||||
 | 
			
		||||
    tests_texture = Texture(*archive.get_texture('tests'))
 | 
			
		||||
    tests_vertices = Vertices(*archive.get_vertices('tests'))
 | 
			
		||||
    blob_model = archive.get_model('blob')
 | 
			
		||||
    cube_model = archive.get_model('cube')
 | 
			
		||||
    clouds_model = archive.get_model('clouds')
 | 
			
		||||
    tests_batch = Batch(tests_vertices, 3, 3,
 | 
			
		||||
    tests_vertices_data = archive.get_vertices('tests')
 | 
			
		||||
    tests_vertices = Vertices(*tests_vertices_data)
 | 
			
		||||
    blob_mesh = tests_vertices_data.get_mesh('blob')
 | 
			
		||||
    cube_mesh = tests_vertices_data.get_mesh('cube')
 | 
			
		||||
    clouds_mesh = tests_vertices_data.get_mesh('clouds')
 | 
			
		||||
    tests_batch = Batch(tests_vertices, 3,
 | 
			
		||||
        translation = PARAM_FORMAT_VEC3_FLOAT,
 | 
			
		||||
        orientation = PARAM_FORMAT_MAT3_INT10 | PARAM_FORMAT_NORMALIZE)
 | 
			
		||||
    blob_forward = math.vec3_normalize((sun_direction[0], sun_direction[1], 0.0))
 | 
			
		||||
    blob_right = math.vec3_cross(blob_forward, math.vec3_up)
 | 
			
		||||
    blob_orientation = mat3(vec3(*blob_right), vec3(*blob_forward), vec3_up)
 | 
			
		||||
    blob = TestEntity(tests_batch, blob_model, translation = vec3(-100.0, -500.0, 0.0), orientation = blob_orientation)
 | 
			
		||||
    cube = TestEntity(tests_batch, cube_model, translation = vec3(100.0, -500.0, 0.0), orientation = mat3_identity)
 | 
			
		||||
    clouds = TestEntity(tests_batch, clouds_model, translation = vec3(0.0, 0.0, 32.0), orientation = mat3_identity)
 | 
			
		||||
    blob = TestEntity(tests_batch, blob_mesh, translation = vec3(-100.0, -500.0, 0.0), orientation = blob_orientation)
 | 
			
		||||
    cube = TestEntity(tests_batch, cube_mesh, translation = vec3(100.0, -500.0, 0.0), orientation = mat3_identity)
 | 
			
		||||
    clouds = TestEntity(tests_batch, clouds_mesh, translation = vec3(0.0, 0.0, 32.0), orientation = mat3_identity)
 | 
			
		||||
    tests_batch.fill()
 | 
			
		||||
    tests_batch.freeze(flags = True, mesh = True)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -22,7 +22,7 @@ from itertools import starmap, chain, repeat
 | 
			
		||||
from engine import *
 | 
			
		||||
 | 
			
		||||
from game.math import float_s8, vec3_srgb8a8
 | 
			
		||||
from game.resources import load_png, TextureData, VerticesData, ModelData, Archive
 | 
			
		||||
from game.resources import load_png, TextureData, VerticesData, Archive
 | 
			
		||||
 | 
			
		||||
_texture_flags = TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_MIN_LINEAR | TEXTURE_FLAG_MAG_NEAREST
 | 
			
		||||
 | 
			
		||||
@ -226,15 +226,13 @@ class ObjArchive(Archive):
 | 
			
		||||
            n = (pack_10(_nz) << 20) | (pack_10(_ny) << 10) | pack_10(_nx)
 | 
			
		||||
            t = ((_tl & 1023) << 20) | (pack_u10(_t) << 10) | pack_u10(_s)
 | 
			
		||||
            return struct.pack('fffII', _px, _py, _pz, n, t)
 | 
			
		||||
        meshes = {}
 | 
			
		||||
        for mesh_name, (offset, count) in sorted(models.items()):
 | 
			
		||||
            meshes[mesh_name] = offset | (count << 16)
 | 
			
		||||
        self.vertices_db[name] = VerticesData(name,
 | 
			
		||||
            array('B', b''.join(starmap(pack_vertex, vertices))),
 | 
			
		||||
            array('H', indices))
 | 
			
		||||
        for name, (offset, count) in sorted(models.items()):
 | 
			
		||||
            if name[0] != '_':
 | 
			
		||||
                print("Storing", name)
 | 
			
		||||
                assert name not in self.models_db.keys()
 | 
			
		||||
                self.models_db[name] = ModelData(
 | 
			
		||||
                    name, INSTANCE_FLAG_VISIBLE, offset | count << 16)
 | 
			
		||||
            array('H', indices),
 | 
			
		||||
            meshes)
 | 
			
		||||
 | 
			
		||||
if __name__ == '__main__':
 | 
			
		||||
    if len(sys.argv) < 3:
 | 
			
		||||
 | 
			
		||||
@ -48,7 +48,7 @@ def _read_struct(file, format):
 | 
			
		||||
    _read_magic(file, b'RK')
 | 
			
		||||
    return struct.unpack(format, data)
 | 
			
		||||
 | 
			
		||||
def _write_struct(file, format, elems):
 | 
			
		||||
def _write_struct(file, format, *elems):
 | 
			
		||||
    assert format
 | 
			
		||||
    data = struct.pack(format, *elems)
 | 
			
		||||
    size = file.write(data)
 | 
			
		||||
@ -56,7 +56,7 @@ def _write_struct(file, format, elems):
 | 
			
		||||
    _write_magic(file, b'RK')
 | 
			
		||||
 | 
			
		||||
def _read_string(file):
 | 
			
		||||
    length, = _read_struct(file, 'B')
 | 
			
		||||
    length, = _read_struct(file, 'I')
 | 
			
		||||
    assert length
 | 
			
		||||
    data = file.read(length)
 | 
			
		||||
    assert len(data) == length
 | 
			
		||||
@ -66,7 +66,7 @@ def _read_string(file):
 | 
			
		||||
def _write_string(file, string):
 | 
			
		||||
    data = bytes(string, encoding='ascii')
 | 
			
		||||
    assert data and len(data) < 256
 | 
			
		||||
    _write_struct(file, 'B', (len(data),))
 | 
			
		||||
    _write_struct(file, 'I', len(data))
 | 
			
		||||
    size = file.write(data)
 | 
			
		||||
    assert size == len(data)
 | 
			
		||||
    _write_magic(file, b'RK')
 | 
			
		||||
@ -96,7 +96,7 @@ def _read_blob(file):
 | 
			
		||||
 | 
			
		||||
def _write_blob(file, array):
 | 
			
		||||
    assert array
 | 
			
		||||
    _write_struct(file, 'II', (ord(array.typecode), len(array)))
 | 
			
		||||
    _write_struct(file, 'II', ord(array.typecode), len(array))
 | 
			
		||||
    array.tofile(file)
 | 
			
		||||
    _write_magic(file, b'RK')
 | 
			
		||||
 | 
			
		||||
@ -124,7 +124,7 @@ class TextureData:
 | 
			
		||||
 | 
			
		||||
    @classmethod
 | 
			
		||||
    def from_archive(cls, file):
 | 
			
		||||
        _read_magic(file, b'TX')
 | 
			
		||||
        _read_magic(file, b'TXTR')
 | 
			
		||||
        name = _read_string(file)
 | 
			
		||||
        format, width, height, nlevels, flags = _read_struct(file, 'IIIII')
 | 
			
		||||
        pixels = _read_blob(file)
 | 
			
		||||
@ -133,70 +133,59 @@ class TextureData:
 | 
			
		||||
        return cls(name, format, width, height, nlevels, flags, pixels)
 | 
			
		||||
 | 
			
		||||
    def to_archive(self, file):
 | 
			
		||||
        _write_magic(file, b'TX')
 | 
			
		||||
        _write_magic(file, b'TXTR')
 | 
			
		||||
        _write_string(file, self.name)
 | 
			
		||||
        _write_struct(file, 'IIIII', (self.format, self.width, self.height, self.nlevels, self.flags))
 | 
			
		||||
        _write_struct(file, 'IIIII', self.format, self.width, self.height, self.nlevels, self.flags)
 | 
			
		||||
        _write_blob(file, self.pixels)
 | 
			
		||||
 | 
			
		||||
class VerticesData:
 | 
			
		||||
    __slots__ = 'name', 'vertices', 'indices'
 | 
			
		||||
    __slots__ = 'name', 'vertices', 'indices', 'meshes'
 | 
			
		||||
 | 
			
		||||
    def __init__(self, name, vertices, indices):
 | 
			
		||||
    def __init__(self, name, vertices, indices, meshes):
 | 
			
		||||
        if len(vertices) % VERTEX_SIZE != 0:
 | 
			
		||||
            raise RuntimeError("Vertex format mismatch!")
 | 
			
		||||
        self.name = name
 | 
			
		||||
        self.vertices = vertices
 | 
			
		||||
        self.indices = indices
 | 
			
		||||
        self.meshes = meshes
 | 
			
		||||
 | 
			
		||||
    def __iter__(self):
 | 
			
		||||
        yield VERTEX_FORMAT
 | 
			
		||||
        yield len(self.vertices) // VERTEX_SIZE
 | 
			
		||||
        yield self.vertices
 | 
			
		||||
        yield self.indices
 | 
			
		||||
        yield array('I', self.meshes.values())
 | 
			
		||||
 | 
			
		||||
    def get_mesh(self, name):
 | 
			
		||||
        return self.meshes[name]
 | 
			
		||||
 | 
			
		||||
    @classmethod
 | 
			
		||||
    def from_archive(cls, file):
 | 
			
		||||
        _read_magic(file, b'VT')
 | 
			
		||||
        _read_magic(file, b'VERT')
 | 
			
		||||
        name = _read_string(file)
 | 
			
		||||
        nvertices, nindices = _read_struct(file, 'II')
 | 
			
		||||
        nvertices, nindices, nmeshes = _read_struct(file, 'III')
 | 
			
		||||
        vertices = _read_array(file, 'B', nvertices * VERTEX_SIZE)
 | 
			
		||||
        indices = _read_array(file, 'H', nindices)
 | 
			
		||||
        return cls(name, vertices, indices)
 | 
			
		||||
        meshes = _read_array(file, 'I', nmeshes)
 | 
			
		||||
        names = [_read_string(file) for _ in range(nmeshes)]
 | 
			
		||||
        return cls(name, vertices, indices, dict(zip(names, meshes)))
 | 
			
		||||
 | 
			
		||||
    def to_archive(self, file):
 | 
			
		||||
        _write_magic(file, b'VT')
 | 
			
		||||
        _write_magic(file, b'VERT')
 | 
			
		||||
        _write_string(file, self.name)
 | 
			
		||||
        _write_struct(file, 'II', (len(self.vertices) // VERTEX_SIZE, len(self.indices)))
 | 
			
		||||
        _write_struct(file, 'III', len(self.vertices) // VERTEX_SIZE, len(self.indices), len(self.meshes))
 | 
			
		||||
        _write_array(file, self.vertices)
 | 
			
		||||
        _write_array(file, self.indices)
 | 
			
		||||
 | 
			
		||||
class ModelData:
 | 
			
		||||
    __slots__ = 'name', 'flags', 'mesh'
 | 
			
		||||
 | 
			
		||||
    def __init__(self, name, flags, mesh):
 | 
			
		||||
        self.name = name
 | 
			
		||||
        self.flags = flags
 | 
			
		||||
        self.mesh = mesh
 | 
			
		||||
 | 
			
		||||
    @classmethod
 | 
			
		||||
    def from_archive(cls, file):
 | 
			
		||||
        _read_magic(file, b'MD')
 | 
			
		||||
        name = _read_string(file)
 | 
			
		||||
        flags, mesh = _read_struct(file, 'II')
 | 
			
		||||
        return ModelData(name, flags, mesh)
 | 
			
		||||
 | 
			
		||||
    def to_archive(self, file):
 | 
			
		||||
        _write_magic(file, b'MD')
 | 
			
		||||
        _write_string(file, self.name)
 | 
			
		||||
        _write_struct(file, 'II', (self.flags, self.mesh))
 | 
			
		||||
        _write_array(file, array('I', self.meshes.values()))
 | 
			
		||||
        for name in self.meshes.keys():
 | 
			
		||||
            _write_string(file, name)
 | 
			
		||||
 | 
			
		||||
class Archive:
 | 
			
		||||
    __slots__ = 'textures_db', 'vertices_db', 'models_db'
 | 
			
		||||
    __slots__ = 'textures_db', 'vertices_db'
 | 
			
		||||
 | 
			
		||||
    def __init__(self, textures_db = None, vertices_db = None, models_db = None):
 | 
			
		||||
    def __init__(self, textures_db = None, vertices_db = None):
 | 
			
		||||
        self.textures_db = textures_db or {}
 | 
			
		||||
        self.vertices_db = vertices_db or {}
 | 
			
		||||
        self.models_db = models_db or {}
 | 
			
		||||
 | 
			
		||||
    def get_texture(self, name):
 | 
			
		||||
        return self.textures_db[name]
 | 
			
		||||
@ -204,36 +193,27 @@ class Archive:
 | 
			
		||||
    def get_vertices(self, name):
 | 
			
		||||
        return self.vertices_db[name]
 | 
			
		||||
 | 
			
		||||
    def get_model(self, name):
 | 
			
		||||
        return self.models_db[name]
 | 
			
		||||
 | 
			
		||||
    @classmethod
 | 
			
		||||
    def from_archive(cls, file):
 | 
			
		||||
        textures_db = {}
 | 
			
		||||
        vertices_db = {}
 | 
			
		||||
        models_db = {}
 | 
			
		||||
        _read_magic(file, b'RKAR')
 | 
			
		||||
        ntextures, nvertices, nmodels = _read_struct(file, 'III')
 | 
			
		||||
        ntextures, nvertices = _read_struct(file, 'II')
 | 
			
		||||
        for _ in range(ntextures):
 | 
			
		||||
            data = TextureData.from_archive(file)
 | 
			
		||||
            textures_db[data.name] = data
 | 
			
		||||
        for _ in range(nvertices):
 | 
			
		||||
            data = VerticesData.from_archive(file)
 | 
			
		||||
            vertices_db[data.name] = data
 | 
			
		||||
        for _ in range(nmodels):
 | 
			
		||||
            data = ModelData.from_archive(file)
 | 
			
		||||
            models_db[data.name] = data
 | 
			
		||||
        return cls(textures_db, vertices_db, models_db)
 | 
			
		||||
        return cls(textures_db, vertices_db)
 | 
			
		||||
 | 
			
		||||
    def to_archive(self, file):
 | 
			
		||||
        _write_magic(file, b'RKAR')
 | 
			
		||||
        _write_struct(file, 'III', (len(self.textures_db), len(self.vertices_db), len(self.models_db)))
 | 
			
		||||
        _write_struct(file, 'II', len(self.textures_db), len(self.vertices_db))
 | 
			
		||||
        for _, data in self.textures_db.items():
 | 
			
		||||
            data.to_archive(file)
 | 
			
		||||
        for _, data in self.vertices_db.items():
 | 
			
		||||
            data.to_archive(file)
 | 
			
		||||
        for _, data in self.models_db.items():
 | 
			
		||||
            data.to_archive(file)
 | 
			
		||||
 | 
			
		||||
    @classmethod
 | 
			
		||||
    def load(cls, filename):
 | 
			
		||||
 | 
			
		||||
@ -18,8 +18,8 @@ from engine import create_vertices, destroy_vertices
 | 
			
		||||
class Vertices:
 | 
			
		||||
    __slots__ = '_vertices'
 | 
			
		||||
 | 
			
		||||
    def __init__(self, format, nvertices, vertices, indices):
 | 
			
		||||
        self._vertices = create_vertices(format, nvertices, vertices, indices)
 | 
			
		||||
    def __init__(self, format, nvertices, vertices, indices, meshes):
 | 
			
		||||
        self._vertices = create_vertices(format, nvertices, vertices, indices, meshes)
 | 
			
		||||
 | 
			
		||||
    def __del__(self):
 | 
			
		||||
        destroy_vertices(self._vertices)
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user