96 lines
2.6 KiB
Python
96 lines
2.6 KiB
Python
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# Copyright (C) 2022 RozK
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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class Node:
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__slots__ = '_subnodes'
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def __init__(self, *subnodes):
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self._subnodes = subnodes
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def draw(self, time):
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for subnode in self._subnodes:
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subnode.draw(time)
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class SceneNode(Node):
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__slots__ = '_subnodes'
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def __init__(self, *subnodes):
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Node.__init__(self, *subnodes)
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self._subnodes = subnodes
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def draw(self, time):
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Node.draw(self, time)
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class TextureNode(Node):
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__slots__ = '_textures'
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def __init__(self, textures, *subnodes):
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Node.__init__(self, *subnodes)
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self._textures = textures
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def draw(self, time):
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for slot, texture in enumerate(self._textures):
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texture.select(slot)
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Node.draw(self, time)
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for slot, texture in enumerate(self._textures):
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texture.unselect(slot)
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class ShaderNode(Node):
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__slots__ = '_shader'
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def __init__(self, shader, *subnodes):
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Node.__init__(self, *subnodes)
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self._shader = shader
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def draw(self, time):
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self._shader.select()
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Node.draw(self, time)
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self._shader.unselect()
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class InputNode(Node):
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__slots__ = '_shader', '_input'
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def __init__(self, shader, input, *subnodes):
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Node.__init__(self, *subnodes)
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self._shader = shader
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self._input = input
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def draw(self, time):
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self._input.set_inputs(self._shader)
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Node.draw(self, time)
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class DrawNode(Node):
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__slots__ = '_drawable'
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def __init__(self, drawable, *subnodes):
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Node.__init__(self, *subnodes)
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self._drawable = drawable
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def draw(self, time):
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self._drawable.draw()
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Node.draw(self, time)
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class FuncNode(Node):
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__slots__ = '_func', '_params'
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def __init__(self, func, params, *subnodes):
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Node.__init__(self, *subnodes)
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self._func = func
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self._params = params
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def draw(self, time):
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self._func(time, *self._params)
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Node.draw(self, time)
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