29 lines
993 B
GLSL
29 lines
993 B
GLSL
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// Copyright (C) 2022 RozK
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#version 320 es
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precision highp float;
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layout(location = 0) in vec3 a_position; // view space
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uniform mat4 u_projection; // view space -> screen space
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out vec3 v_position; // view space
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void main(void) {
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v_position = a_position;
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gl_Position = u_projection * vec4(a_position, 1.0);
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}
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