# Copyright (C) 2022 RozK # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . import ctypes import struct from array import array from pathlib import Path _lib = ctypes.cdll.LoadLibrary(Path(__file__).parent / "engine.so") def _flag(x): return 1 << x TEXTURE_FORMAT_SRGB8_A8 = 0 TEXTURE_FORMAT_RGBA8 = 1 TEXTURE_FORMAT_RGB10_A2 = 2 TEXTURE_FORMAT_32F = 3 TEXTURE_FORMAT_TYPECODE = ('B', 'B', 'I', 'f') TEXTURE_FORMAT_NELEMS = (4, 4, 1, 1) TEXTURE_FLAG_3D = _flag(0) TEXTURE_FLAG_MIPMAPS = _flag(1) TEXTURE_FLAG_MIN_NEAREST = 0 TEXTURE_FLAG_MIN_LINEAR = _flag(2) TEXTURE_FLAG_MAG_NEAREST = 0 TEXTURE_FLAG_MAG_LINEAR = _flag(3) VERTEX_FORMAT_VEC2_FLOAT = 1 VERTEX_FORMAT_VEC2_USHORT = 2 VERTEX_FORMAT_VEC3_FLOAT = 3 VERTEX_FORMAT_VEC3_INT10 = 4 def vertex_format(*format): return array('B', format).tobytes() INSTANCE_FLAG_SPAWNED = _flag(0) INSTANCE_FLAG_VISIBLE = _flag(1) BATCH_MAX_SIZE = 65536 BATCH_TRANSLATION_FORMAT_FLOAT = 0 BATCH_TRANSLATION_FORMAT_SHORT = 1 BATCH_ORIENTATION_FORMAT_NONE = 0 BATCH_ORIENTATION_FORMAT_FLOAT = 1 BATCH_ORIENTATION_FORMAT_INT10 = 2 #TODO: remove from engine vec2_zero = (0.0, 0.0) vec3_zero = (0.0, 0.0, 0.0) vec3_right = (1.0, 0.0, 0.0) vec3_forward = (0.0, 1.0, 0.0) vec3_up = (0.0, 0.0, 1.0) vec4_zero = (0.0, 0.0, 0.0, 1.0) mat3_identity = ( 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0) mat4_identity = ( 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0) def vec2(v = vec2_zero): assert len(v) == 2 return array('f', v) def vec3(v = vec3_zero): assert len(v) == 3 return array('f', v) def vec4(v = vec4_zero): assert len(v) == 4 return array('f', v) def mat3(m = mat3_identity): assert len(m) == 9 return array('f', m) def mat4(m = mat4_identity): assert len(m) == 16 return array('f', m) _vec2_t = (ctypes.c_float * 2) _vec2 = _vec2_t.from_buffer _vec3_t = (ctypes.c_float * 3) _vec3 = _vec3_t.from_buffer _vec4_t = (ctypes.c_float * 4) _vec4 = _vec4_t.from_buffer _mat3_t = (ctypes.c_float * 9) _mat3 = _mat3_t.from_buffer _mat4_t = (ctypes.c_float * 16) _mat4 = _mat4_t.from_buffer def _voidp(x): return x.buffer_info()[0] def _ubytep(x): assert x.typecode == 'B' return x.buffer_info()[0] def _ushortp(x): assert x.typecode == 'H' return x.buffer_info()[0] def _uintp(x): assert x.typecode == 'I' return x.buffer_info()[0] def _floatp(x): assert x.typecode == 'f' return x.buffer_info()[0] _mat3_rotation = _lib.rk_mat3_rotation _mat3_rotation.argtypes = ( _mat3_t, # ret _vec3_t, # axis ctypes.c_float) # angle def mat3_rotation(ret, axis, angle): assert len(ret) == 9 and len(axis) == 3 _mat3_rotation(_mat3(ret), _vec3(axis), angle) _mat3_mul_vec3 = _lib.rk_mat3_mul_vec3 _mat3_mul_vec3.argtypes = ( _vec3_t, # ret _mat3_t, # a _vec3_t) # b def mat3_mul_vec3(ret, a, b): assert len(ret) == 3 and len(a) == 9 and len(b) == 3 _mat3_mul_vec3(_vec3(ret), _mat3(a), _vec3(b)) _mat3_mul_mat3 = _lib.rk_mat3_mul_mat3 _mat3_mul_mat3.argtypes = ( _mat3_t, # ret _mat3_t, # a _mat3_t) # b def mat3_mul_mat3(ret, a, b): assert len(ret) == 9 and len(a) == 9 and len(b) == 9 _mat3_mul_mat3(_mat3(ret), _mat3(a), _mat3(b)) _mat4_projection = _lib.rk_mat4_projection _mat4_projection.argtypes = ( _mat4_t, # ret ctypes.c_float, # hfov ctypes.c_float, # ratio ctypes.c_float, # near ctypes.c_float) # far def mat4_projection(ret, hfov, ratio, near, far): assert len(ret) == 16 _mat4_projection(_mat4(ret), hfov, ratio, near, far) _mat4_lookat = _lib.rk_mat4_lookat _mat4_lookat.argtypes = ( _mat4_t, # ret _vec3_t, # position _vec3_t) # lookat def mat4_lookat(ret, position, lookat): assert len(ret) == 16 and len(position) == 3 and len(lookat) == 3 _mat4_lookat(_mat4(ret), _vec3(position), _vec3(lookat)) _mat4_mul_vec4 = _lib.rk_mat4_mul_vec4 _mat4_mul_vec4.argtypes = ( _vec4_t, # ret _mat4_t, # a _vec4_t) # b def mat4_mul_vec4(ret, a, b): assert len(ret) == 4 and len(a) == 16 and len(b) == 4 _mat4_mul_vec4(_vec4(ret), _mat4(a), _vec4(b)) _mat4_mul_mat4 = _lib.rk_mat4_mul_mat4 _mat4_mul_mat4.argtypes = ( _mat4_t, # ret _mat4_t, # a _mat4_t) # b def mat4_mul_mat4(ret, a, b): assert len(ret) == 16 and len(a) == 16 and len(b) == 16 _mat4_mul_mat4(_mat4(ret), _mat4(a), _mat4(b)) initialize = _lib.rk_initialize initialize.restype = ctypes.c_void_p initialize.argtypes = ( ctypes.c_char_p, # name ctypes.c_uint, # width ctypes.c_uint) # height _load_shader = _lib.rk_load_shader _load_shader.restype = ctypes.c_void_p _load_shader.argtypes = ( ctypes.c_char_p,) # name def load_shader(name): print("Loading shader", str(name, 'utf-8')); return _load_shader(name) select_shader = _lib.rk_select_shader select_shader.argtypes = ( ctypes.c_void_p,) # shader resolve_input = _lib.rk_resolve_input resolve_input.restype = ctypes.c_void_p resolve_input.argtypes = ( ctypes.c_char_p,) # name set_input_float = _lib.rk_set_input_float set_input_float.argtypes = ( ctypes.c_void_p, # input ctypes.c_float) # value _set_input_vec3 = _lib.rk_set_input_vec3 _set_input_vec3.argtypes = ( ctypes.c_void_p, # input _vec3_t) # value def set_input_vec3(input, value): assert len(value) == 3 _set_input_vec3(input, _vec3(value)) _set_input_mat3 = _lib.rk_set_input_mat3 _set_input_mat3.argtypes = ( ctypes.c_void_p, # input _mat3_t) # value def set_input_mat3(input, value): assert len(value) == 9 _set_input_mat3(input, _mat3(value)) _set_input_mat4 = _lib.rk_set_input_mat4 _set_input_mat4.argtypes = ( ctypes.c_void_p, # input _mat4_t) # value def set_input_mat4(input, value): assert len(value) == 16 _set_input_mat4(input, _mat4(value)) _create_texture = _lib.rk_create_texture _create_texture.restype = ctypes.c_void_p _create_texture.argtypes = ( ctypes.c_uint, # slot ctypes.c_char_p, # input ctypes.c_uint, # format ctypes.c_uint, # width ctypes.c_uint, # height ctypes.c_uint, # nlevels ctypes.c_uint, # flags ctypes.c_void_p) # pixels def create_texture(slot, input, format, width, height, nlevels, flags, pixels): assert pixels.typecode == TEXTURE_FORMAT_TYPECODE[format] assert len(pixels) == width * height * max(1, nlevels) * TEXTURE_FORMAT_NELEMS[format] return _create_texture(slot, input, format, width, height, nlevels, flags, _voidp(pixels)) _create_triangles = _lib.rk_create_triangles _create_triangles.restype = ctypes.c_void_p _create_triangles.argtypes = ( ctypes.c_uint, # nvertices ctypes.c_void_p) # vertices def create_triangles(vertices): assert len(vertices) % 9 == 0 return _create_triangles(len(vertices) // 3, _floatp(vertices)) _create_vertices = _lib.rk_create_vertices _create_vertices.restype = ctypes.c_void_p _create_vertices.argtypes = ( ctypes.c_char_p, # format ctypes.c_uint, # nvertices ctypes.c_void_p, # vertices ctypes.c_uint, # nindices ctypes.c_void_p) # indices def create_vertices(format, nvertices, vertices, indices): return _create_vertices(format, nvertices, _ubytep(vertices), len(indices), _ushortp(indices)) create_batch = _lib.rk_create_batch create_batch.restype = ctypes.c_void_p create_batch.argtypes = ( ctypes.c_uint, # max_size ctypes.c_uint, # translation_format ctypes.c_uint) # orientation_format begin_frame = _lib.rk_begin_frame select_texture = _lib.rk_select_texture select_texture.argtypes = ( ctypes.c_void_p,) # texture draw_triangles = _lib.rk_draw_triangles draw_triangles.argtypes = ( ctypes.c_void_p,) # triangles select_vertices = _lib.rk_select_vertices select_vertices.argtypes = ( ctypes.c_void_p,) # vertices _draw_batch = _lib.rk_draw_batch _draw_batch.argtypes = ( ctypes.c_void_p, # batch ctypes.c_uint, # size ctypes.c_void_p, # flags ctypes.c_void_p, # texlevels ctypes.c_void_p, # meshes ctypes.c_void_p, # translations ctypes.c_void_p) # orientations def draw_batch(batch, flags, texlevels, meshes, translations, orientations): size = len(flags) assert len(texlevels) == size and len(meshes) == size and len(translations) == size * 3 assert not orientations or len(orientations) == size * 3 _draw_batch(batch, size, _ubytep(flags), _ushortp(texlevels), _uintp(meshes), _floatp(translations), _floatp(orientations) if orientations else None) unselect_vertices = _lib.rk_unselect_vertices unselect_vertices.argtypes = ( ctypes.c_void_p,) # vertices unselect_texture = _lib.rk_unselect_texture unselect_texture.argtypes = ( ctypes.c_void_p,) # texture unselect_shader = _lib.rk_unselect_shader unselect_shader.argtypes = ( ctypes.c_void_p,) # shader end_frame = _lib.rk_end_frame destroy_batch = _lib.rk_destroy_batch destroy_batch.argtypes = ( ctypes.c_void_p,) # batch destroy_triangles = _lib.rk_destroy_triangles destroy_triangles.argtypes = ( ctypes.c_void_p,) # triangles destroy_vertices = _lib.rk_destroy_vertices destroy_vertices.argtypes = ( ctypes.c_void_p,) # vertices destroy_texture = _lib.rk_destroy_texture destroy_texture.argtypes = ( ctypes.c_void_p,) # texture destroy_shader = _lib.rk_destroy_shader destroy_shader.argtypes = ( ctypes.c_void_p,) # shader terminate = _lib.rk_terminate