// Copyright (C) 2022 RozK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "math.hpp" void rk_vec3_rotate( rk_vec3 & ret, rk_vec3 const & vec3, rk_vec3 const & axis, float const angle) { ret = glm::angleAxis(angle, axis) * vec3; } void rk_vec3_mul_vec3( rk_vec3 & ret, rk_vec3 const & a, rk_vec3 const & b) { ret = a * b; } void rk_mat3_rotation( rk_mat3 & ret, rk_vec3 const & axis, float const angle) { ret = glm::mat3_cast(glm::angleAxis(angle, axis)); } void rk_mat3_mul_vec3( rk_vec3 & ret, rk_mat3 const & a, rk_vec3 const & b) { ret = a * b; } void rk_mat3_mul_mat3( rk_mat3 & ret, rk_mat3 const & a, rk_mat3 const & b) { ret = a * b; } void rk_mat4_projection( rk_mat4 & ret, float hfov, float ratio, float near, float far) { ret = glm::perspectiveRH(hfov, ratio, near, far); } void rk_mat4_lookat( rk_mat4 & ret, rk_vec3 const & position, rk_vec3 const & lookat) { ret = glm::lookAtRH(position, lookat, glm::vec3(0.0f, 0.0f, 1.0f)); } void rk_mat4_mul_vec3( rk_vec3 & ret, rk_mat4 const & a, rk_vec3 const & b, float const w) { ret = glm::vec3(a * glm::vec4(b, w)); } void rk_mat4_mul_vec4( rk_vec4 & ret, rk_mat4 const & a, rk_vec4 const & b) { ret = a * b; } void rk_mat4_mul_mat4( rk_mat4 & ret, rk_mat4 const & a, rk_mat4 const & b) { ret = a * b; }