// Copyright (C) 2022 RozK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef _RK_ENGINE_RENDER_H #define _RK_ENGINE_RENDER_H #include "types.hpp" #include "math.hpp" typedef rk_handle_t rk_window_t; typedef rk_handle_t rk_shader_t; typedef rk_handle_t rk_input_t; typedef rk_handle_t rk_texture_t; typedef rk_handle_t rk_triangles_t; typedef rk_handle_t rk_vertices_t; typedef rk_handle_t rk_batch_t; #define RK_FLAG(bit) (1 << (bit)) enum rk_texture_format : rk_uint { RK_TEXTURE_FORMAT_SRGB8_A8 = 0, RK_TEXTURE_FORMAT_RGBA8 = 1, RK_TEXTURE_FORMAT_RGB10_A2 = 2, RK_TEXTURE_FORMAT_32F = 3 }; enum rk_texture_flags : rk_uint { RK_TEXTURE_FLAG_3D = RK_FLAG(0), RK_TEXTURE_FLAG_MIPMAPS = RK_FLAG(1), RK_TEXTURE_FLAG_MIN_NEAREST = 0, RK_TEXTURE_FLAG_MIN_LINEAR = RK_FLAG(2), RK_TEXTURE_FLAG_MAG_NEAREST = 0, RK_TEXTURE_FLAG_MAG_LINEAR = RK_FLAG(3), }; enum rk_vertex_format : rk_ubyte { RK_VERTEX_FORMAT_END = 0, RK_VERTEX_FORMAT_VEC2_FLOAT = 1, RK_VERTEX_FORMAT_VEC2_USHORT = 2, RK_VERTEX_FORMAT_VEC3_FLOAT = 3, RK_VERTEX_FORMAT_VEC3_INT10 = 4, }; enum rk_instance_flags : rk_ubyte { RK_INSTANCE_FLAG_SPAWNED = RK_FLAG(0), RK_INSTANCE_FLAG_VISIBLE = RK_FLAG(1) }; enum : rk_ubyte { RK_INSTANCE_FLAGS_SPAWNED_VISIBLE = RK_INSTANCE_FLAG_SPAWNED | RK_INSTANCE_FLAG_VISIBLE }; enum : rk_uint { RK_BATCH_MAX_SIZE = 65536 }; enum rk_batch_translation_format : rk_uint { RK_BATCH_TRANSLATION_FORMAT_FLOAT = 0, RK_BATCH_TRANSLATION_FORMAT_SHORT = 1 }; enum rk_batch_orientation_format : rk_uint { RK_BATCH_ORIENTATION_FORMAT_NONE = 0, RK_BATCH_ORIENTATION_FORMAT_FLOAT = 1, RK_BATCH_ORIENTATION_FORMAT_INT10 = 2 }; union rk_mesh { rk_uint packed; struct { rk_ushort offset; rk_ushort count; }; }; RK_EXPORT rk_window_t rk_initialize( char const * name, rk_uint width, rk_uint height); RK_EXPORT rk_shader_t rk_load_shader( rk_uint const vert_nlines, char const ** const vert_lines, rk_uint const frag_nlines, char const ** const frag_lines); RK_EXPORT void rk_select_shader( rk_shader_t _shader); RK_EXPORT rk_input_t rk_resolve_input( char const * name); RK_EXPORT void rk_set_input_float( rk_input_t input, float value); RK_EXPORT void rk_set_input_vec3( rk_input_t input, rk_vec3 const & value); RK_EXPORT void rk_set_input_mat3( rk_input_t input, rk_mat3 const & value); RK_EXPORT void rk_set_input_mat4( rk_input_t input, rk_mat4 const & value); RK_EXPORT rk_texture_t rk_create_texture( rk_uint slot, char const * input, rk_texture_format format, rk_uint width, rk_uint height, rk_uint nlevels, rk_texture_flags flags, void const * pixels); RK_EXPORT rk_triangles_t rk_create_triangles( rk_uint nvertices, rk_vec3 const * vertices); RK_EXPORT rk_vertices_t rk_create_vertices( rk_vertex_format const * format, rk_uint nvertices, void const * vertices, rk_uint nindices, rk_ushort const * indices); RK_EXPORT rk_batch_t rk_create_batch( rk_uint max_size, rk_batch_translation_format translation_format, rk_batch_orientation_format orientation_format); RK_EXPORT void rk_begin_frame(); RK_EXPORT void rk_select_texture( rk_texture_t texture); RK_EXPORT void rk_draw_triangles( rk_triangles_t triangles); RK_EXPORT void rk_select_vertices( rk_vertices_t vertices); RK_EXPORT void rk_draw_batch( rk_batch_t batch, rk_uint size, rk_instance_flags const * flags, rk_ushort const * texlevels, rk_mesh const * meshes, rk_vec3 const * translations, rk_vec3 const * orientations); RK_EXPORT void rk_unselect_vertices( rk_vertices_t vertices); RK_EXPORT void rk_unselect_texture( rk_texture_t texture); RK_EXPORT void rk_unselect_shader( rk_shader_t shader); RK_EXPORT void rk_end_frame(); RK_EXPORT void rk_destroy_batch( rk_batch_t batch); RK_EXPORT void rk_destroy_triangles( rk_triangles_t triangles); RK_EXPORT void rk_destroy_vertices( rk_vertices_t vertices); RK_EXPORT void rk_destroy_texture( rk_texture_t texture); RK_EXPORT void rk_destroy_shader( rk_shader_t shader); RK_EXPORT void rk_terminate(); #endif // _RK_ENGINE_RENDER_H