// Copyright (C) 2022 RozK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "math.hpp" void rk_vec3_rotate( rk_vec3 & ret, rk_vec3 const & vec3, rk_vec3 const & axis, rk_float const angle) { ret = glm::angleAxis(angle, axis) * vec3; } void rk_vec3_mul_vec3( rk_vec3 & ret, rk_vec3 const & a, rk_vec3 const & b) { ret = a * b; } void rk_mat3_rotation( rk_mat3 & ret, rk_vec3 const & axis, rk_float const angle) { ret = glm::mat3_cast(glm::angleAxis(angle, axis)); } void rk_mat3_mul_vec3( rk_vec3 & ret, rk_mat3 const & a, rk_vec3 const & b) { ret = a * b; } void rk_mat3_mul_mat3( rk_mat3 & ret, rk_mat3 const & a, rk_mat3 const & b) { ret = a * b; } void rk_mat4_projection( rk_mat4 & ret, rk_float hfov, rk_float ratio, rk_float near, rk_float far) { ret = glm::perspectiveRH(hfov, ratio, near, far); } void rk_mat4_lookat( rk_mat4 & ret, rk_vec3 const & position, rk_vec3 const & lookat) { ret = glm::lookAtRH(position, lookat, vec3_up); } void rk_mat4_orbit( rk_mat4 & ret, rk_vec3 const & origin, rk_float const yaw, rk_float const pitch, rk_float const distance) { ret = glm::translate( glm::lookAtRH(glm::vec3(0.f, -distance, 0.f), vec3_origin, vec3_up) * glm::mat4(glm::angleAxis(pitch, vec3_right) * glm::angleAxis(yaw, vec3_up)), origin); } void rk_mat4_mul_vec3( rk_vec3 & ret, rk_mat4 const & a, rk_vec3 const & b, rk_float const w) { ret = glm::vec3(a * glm::vec4(b, w)); } void rk_mat4_mul_vec4( rk_vec4 & ret, rk_mat4 const & a, rk_vec4 const & b) { ret = a * b; } void rk_mat4_mul_mat4( rk_mat4 & ret, rk_mat4 const & a, rk_mat4 const & b) { ret = a * b; }