// Copyright (C) 2022 RozK // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef _RK_ENGINE_MATH_H #define _RK_ENGINE_MATH_H #include "types.hpp" #include #include typedef glm::vec2 rk_vec2; typedef glm::vec3 rk_vec3; typedef glm::vec4 rk_vec4; typedef glm::mat3 rk_mat3; typedef glm::mat4 rk_mat4; #define RK_CHECK_MATH_TYPE(_t, _e, _c) static_assert(sizeof(_t) == sizeof(_e) * (_c)) RK_CHECK_MATH_TYPE(rk_vec2, float, 2); RK_CHECK_MATH_TYPE(rk_vec3, float, 3); RK_CHECK_MATH_TYPE(rk_vec4, float, 4); RK_CHECK_MATH_TYPE(rk_mat3, rk_vec3, 3); RK_CHECK_MATH_TYPE(rk_mat4, rk_vec4, 4); #define vec3_right (rk_vec3(1.f, 0.f, 0.f)) #define vec3_forward (rk_vec3(0.f, 1.f, 0.f)) #define vec3_up (rk_vec3(0.f, 0.f, 1.f)) #define vec3_origin (rk_vec3(0.f, 0.f, 0.f)) RK_EXPORT void rk_vec3_rotate( rk_vec3 & ret, rk_vec3 const & vec3, rk_vec3 const & axis, rk_float const angle); RK_EXPORT void rk_vec3_mul_vec3( rk_vec3 & ret, rk_vec3 const & a, rk_vec3 const & b); RK_EXPORT void rk_mat3_rotation( rk_mat3 & ret, rk_vec3 const & axis, rk_float const angle); RK_EXPORT void rk_mat3_mul_vec3( rk_vec3 & ret, rk_mat3 const & a, rk_vec3 const & b); RK_EXPORT void rk_mat3_mul_mat3( rk_mat3 & ret, rk_mat3 const & a, rk_mat3 const & b); RK_EXPORT void rk_mat4_projection( rk_mat4 & ret, rk_float hfov, rk_float ratio, rk_float near, rk_float far); RK_EXPORT void rk_mat4_lookat( rk_mat4 & ret, rk_vec3 const & position, rk_vec3 const & lookat); RK_EXPORT void rk_mat4_orbit( rk_mat4 & ret, rk_vec3 const & origin, rk_float const yaw, rk_float const pitch, rk_float const distance); RK_EXPORT void rk_mat4_mul_vec3( rk_vec3 & ret, rk_mat4 const & a, rk_vec3 const & b, rk_float const w); RK_EXPORT void rk_mat4_mul_vec4( rk_vec4 & ret, rk_mat4 const & a, rk_vec4 const & b); RK_EXPORT void rk_mat4_mul_mat4( rk_mat4 & ret, rk_mat4 const & a, rk_mat4 const & b); #endif // _RK_ENGINE_MATH_H